Secret Santa 2024
Read the thread?

As above: "There's this fun thing called "placement" matches, where if you show at the beginning that you're a great player, you'll transcend a rank that for some it takes thousands of games to reach."

Every single time ELO is used they have some kind of calibration method, if you have played any of the hundreds of games that use ELO you will know this. Placement matches are very very common I can probably name a dozen games that use it (Valve is particularly fond of it, as are Blizzard).



The downside is that we have to change the ranking system. This is a considerably downside so in lieu of actual advantages there is no point in changing............
Source 1
Source 2
To be honest, Glicko-2 is the perfect rating system for toribash due to a couple of things (besides that there's literally no downside to Glicko-2 if you compare it with ELO). Glicko-2, for example, understands that if (and this is molded to toribash specifically) a player is rank 1 on a mod that is played by few low ranked people, then the overall rank must not be 100% accurate, and so, players have a certain ranking deviation which is a very important factor in a game like this.
Also, Glicko-2 uses a system of "rating decay" in which if in x time (I'm guessing set by game devs) you haven't played, your rating has probably dropped. Thus, some points are taken off gradually throughout time to preserve the accuracy of your rating.
Rating deviation is a huge thing because it calculates the actual skill of a player and takes it into account against other players (whilst also calculating their rating deviation).
Overall, Glicko-2 is just a better rating system, and it could be perfect for a game like TB.
Last edited by nerti; May 6, 2016 at 10:21 PM. Reason: fixed a few things
Modo Bestia
I miss the old ranking system. You could actually tell if someone was good by their rank(for the most part, not including farmers). Now you never know.
what is the point of resetting ranks every month?

am I supposed to quit my job and farm ranks 16 hours a day now?

because I see no other point in this
Originally Posted by GnilRettemHC View Post
Read the thread?

As above: "There's this fun thing called "placement" matches, where if you show at the beginning that you're a great player, you'll transcend a rank that for some it takes thousands of games to reach."

I have read the thread, I think you are confused about what the Elo system is and what calibrating the system itself means. The placement matches are not part of the Elo system per say they just decide what your base Elo is. Calibration would be changing how much Elo you win or lose per game based on more/different factors.


Originally Posted by GnilRettemHC
Every single time ELO is used they have some kind of calibration method, if you have played any of the hundreds of games that use ELO you will know this. Placement matches are very very common I can probably name a dozen games that use it (Valve is particularly fond of it, as are Blizzard).


The downside is that we have to change the ranking system. This is a considerably downside so in lieu of actual advantages there is no point in changing............

Ok, now that not only are placement matches not a method of calibration, but they have been shown to not always work as if you play badly in 3 matches you have to play hundreds of hours to get the rank you would otherwise, and deserved to, have been at. In addition placement matches are far more common in team ranked games than 1v1 ranked games.

Please do cite a calibration method if you do have one.

Plenty of advantages are brought in, particularly the validation of the competitive side of the game. In addition changing shouldnt be that much work since the source code is freely available for Glicko-2 and afaik only 1 variable has to be determined and changed in the code.







Why dont you go play a game that uses Glicko-2 as its ranking system and judge for yourself whether its better? I mean alarm bells should be ringing when the game Elo was created for switches over to Glicko-2... Surely even you would admit that?
Last edited by SmallBowl; May 10, 2016 at 07:00 PM.
Don't dm me pictures of bowls that you find attractive.
Originally Posted by SmallBowl View Post
I have read the thread, I think you are confused about what the Elo system is and what calibrating the system itself means. The placement matches are not part of the Elo system per say they just decide what your base Elo is. Calibration would be changing how much Elo you win or lose per game based on more/different factors.

No, that's what calibration is.

Originally Posted by SmallBowl View Post
Ok, now that not only are placement matches not a method of calibration,

But they are, in fact they are THE MOST COMMON METHOD OF CALIBRATION. Almost every game that uses ELO uses placement matches.

Originally Posted by SmallBowl View Post
but they have been shown to not always work as if you play badly in 3 matches you have to play hundreds of hours to get the rank you would otherwise, and deserved to, have been at. In addition placement matches are far more common in team ranked games than 1v1 ranked games.

Well I've not heard of a game using literally 3 placement matches, but if you play significantly under your 'true' mmr for 3 games out of 3 games, then you are probably just not as good as you thought you were.

10 games is the usual 'minimum' for placement, and it's almost never binary. You should probably look up how placement matches work, because it seems you have no idea what is going on. I suspect that you got placed in wood in LoL and are a bit sour or something?

I've played 10's of thousands of hours of ELO based games, so I do know your complaints are imagined. If you underperform in every single placement match, then you have overrated yourself. If a "2200" player always plays at 1200 level, then they are a 1200 player, end of story.
Originally Posted by SmallBowl View Post
Please do cite a calibration method if you do have one.

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Originally Posted by SmallBowl View Post
Plenty of advantages are brought in, particularly the validation of the competitive side of the game.

How about listing at least 1 then? Instead of just saying "oh there is a lot, trust me lol"


Originally Posted by SmallBowl View Post
In addition changing shouldnt be that much work since the source code is freely available for Glicko-2 and afaik only 1 variable has to be determined and changed in the code.

That's a huge assumption, but I can guarantee that it's less work not to change it.

Originally Posted by SmallBowl View Post
Why dont you go play a game that uses Glicko-2 as its ranking system and judge for yourself whether its better?

Because personal experience is extremely biased and I'd have to play hundreds of games at varying skill ratings in the same game under multiple rating systems to get even a marginally fair result.

But besides that, what game even uses glicko? Almost every single major competitive game in the world uses ELO.

Originally Posted by SmallBowl View Post
I mean alarm bells should be ringing when the game Elo was created for switches over to Glicko-2... Surely even you would admit that?

Should I be concerned that Deep Blue will beat me at Aikido? Don't say stupid things just because they are convenient.
Originally Posted by GnilRettemHC View Post
There are already methods for calibration with ELO, so thinking that a grind from 1200 (or whatever your base ELO is) is integral in ELO is simply not correct. Giving an undue bias for new players and allowing them to ELO camp at very high ranks with few games played is not very good.

If all you are concerned about is calibration, then there's no need for an entire overhaul:

...



On a side note: is posting in color no longer banned?

I don't get the argument. In toribash with glicko-2 you can beat average players to achieve and hold a high rank. But you can do the exact same thing in placement matches in Toribash in an ELO system. Either allow players to climb quickly or don't.

In the first place, Toribash has little in the way of effective structured matchmaking, so comparative ranking systems are fundamentally pretty awful. Short of introducing this structure or punishing highly ranked players even for winning against lower ranked players, there's no meaningful solution for the particular issue you bemoan. You can play every single one of your placement matches against awful or tremendous players.

Originally Posted by GnilRettemHC
But besides that, what game even uses glicko? Almost every single major competitive game in the world uses ELO.

Most chess federations and CS:GO and GW2. Microsoft uses TrueSkill, which works on the same principles.

Glicko-2 is a derivative of ELO with changes to account for statistical uncertainty. It's in many ways a straight upgrade.

The point is pretty moot because lmao toribash ranks are you kidding
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Hey look more than two lines.
Originally Posted by Boredpayne View Post
Most chess federations and CS:GO and GW2. Microsoft uses TrueSkill, which works on the same principles.

CS:GO used to use ELO but used some "ideas" from glicko-2. If you want to construe this as "they use glick-2" then that's a huge leap...

So we are left with 'most chess' and gw2 (gw2 is a major competitive game? Hmmm, ok then...)...

Originally Posted by Boredpayne View Post
Glicko-2 is a derivative of ELO with changes to account for statistical uncertainty. It's in many ways a straight upgrade.

In the same way that CS:GO is a straight upgrade from CSS.
Originally Posted by GnilRettemHC View Post
CS:GO used to use ELO but used some "ideas" from glicko-2. If you want to construe this as "they use glick-2" then that's a huge leap...

Originally Posted by valve
The CS:GO competitive ranking system started with ideas based on Glicko-2 rating model and improved over time to better fit the CS:GO player base.

https://www.reddit.com/r/GlobalOffen...anking/ckfhfir

But wasn't your point:
Originally Posted by Literally one post ago lol
Almost every single major competitive game in the world uses ELO.

Well again, it's sort of ignoring the point that Glicko-2 is on a conceptual level just adjustments to the Elo model that account for statistical uncertainty in ranking. They both work on the assumption that there is a normal distribution of your skill, and your chance of beating an opponent is based on that distribution and their distribution. So what you're arguing (at least, I can't see any other argument being made) is almost every single major competitive game in the world uses Elo without any tweaks to handle ranking uncertainty. But if we look at other games that apply similar systems to their ladder:

Originally Posted by Official Dota 2 Blog
We also track our uncertainty about your MMR. New accounts and those playing in Ranked Matchmaking for the first time have high uncertainty. Higher uncertainty allows larger adjustments after each match, and lower uncertainty leads to smaller adjustments. Together, the MMR and uncertainty can be interpreted as a probability distribution of performance in your next game; the MMR itself serves as the mean of this distribution and the uncertainty is its standard deviation.

Oh, okay. This sounds like Glicko-2, but I guess you could argue it's some other totally different algorithm for processing uncertainty via probability distributions. It's kind of moot.

Originally Posted by GnilRettemHC
So we are left with 'most chess' and gw2 (gw2 is a major competitive game? Hmmm, ok then...)...

The game that spawned both should probably be enough on its own, but sure, 'most chess;' additionally, the xbl ranking system, Guild Wars 2, at least something resembling it from CSGO and Dota 2, and pretty convincing evidence that none of the above use JUST the original Elo model. Oh, and Rocket League uses some variation of it or TrueSkill as well, because why not. Links here: http://www.rocketleaguegame.com/news...ranked-season/ and here: https://www.reddit.com/r/RocketLeagu...ow_about_your/

I don't see this going anywhere, so I'm out. It should surprise no one that models implemented in 1960 are no longer industry standard.
Buy TC for a great price here! http://forum.toribash.com/showthread.php?t=240345
Buy VIP and Toriprime for a great price here! http://forum.toribash.com/showthread.php?t=237249


Hey look more than two lines.