HTOTM: FUSION
fellow blender noob here, these are awesome. Love how you used cell fracturing for the shattered wall in kyle 2. Some tips: Use a lot of clamp indirect, and for the joints, you should have a 0 roughness beckman with a 0 roughness diffuse going into a mix shader with a fresnel input going into the fac of the mix shader.
Thats my old Blender Experience using 'Blender Render',
now im using 'Cycle Render' which is looks pretty realistic

(My EnglOsh Bad)

:V
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Another new Shit !
with Cycles Render

Heeeeeeeeeeellllllpppppp !!!!!!!!!!!



i need a few CnC about Cycles REnder

:V
Last edited by Dumbn00b; Dec 28, 2016 at 02:25 AM. Reason: <24 hour edit/bump
~ded~