Originally Posted by
Hypersaint
I definately agree, but wouldn't skyboxes replace shaders in a way?
Essentially "shader textures" lol
-normal maps
Would love to see these, but mostly because it would give 3d modellers a serious advantage hehe. A normal map isnt really something you can do easily with a 2d program, and almost certainly not by hand. Would be better than bumpmaps though, even from 2d sources (i remember gimp had a normal map filter plugin you could download).
-specular maps
Already mentioned, my vote for single best possible texture.
-diffuse maps
Ashamed to admit, don't know much about diffuse maps...
-skyboxes
If this were coupled with lightmaps and could achieve something similar to global illumination, that would be incredible. idk how unity works though, or any game engine tbf.
-lightmap
I would say this is a close followup to specular textures, especially if the light was dynamic and affected the tori's surroundings/other tori/uke. So many cool things could be done with light.
The biggest issue though is, and ill admit idk WHY it is this way, but a big issue for TB has ALWAYS been server space or load times or something. while all these textures would be cool, unless TB Next solves those problems then it would be the same as the 512 bumpmaps we'll never see.
Take all of this with a grain of salt, I don't really know a damn thing.