Currently we do not have clan events aside from Clan League. If all goes to plan, that may change but right now there are other things to work on. I would like whatever system we end up with to have the option for those kinds of things to be taken into account. I mention it here for transparency but it's so reliant on so many things going right that it's definitely not a thing for a while.
Gaining extra activity points for participating in Event Squad stuff ingame would be a big plus, and something we plan on adding.
Single player is the big one that none of us have really been able to figure out, but it's a priority imo. Single player clans have always been a very specialist area, and under the new system just don't make it, which is a real fuckin shame.
Inactive Ranks:
I know a lot of people have been calling for them, but functionally they serve no purpose with the way the check is done. If anything it would end up hurting your clan because it excludes them from the check, so if they happen to pop by for a couple matches, it won't end up counting.
A static official clan server... Forum customisation... Recruitment banners
A portion of people in the various threads called out for "a human touch", and I also agree that there should be some degree of human review. As such, I would like to implement an appeal system as a last ditch attempt for you to save you clan.
Simple fix here. If a clan gets wins an event, yet still somehow receives a strike, cancel that strike. Give clans a specified grace period after winning an event.
>discord servers
I'd suggest running discord checks the same way I suggested checks for SP clans. Upon failure (receiving a strike), check their board for discord. Open it up, see if it's somewhat active, throw 5 points their way.
Identify which clans are SP clans (or ask them to identify themselves), and then, if an SP clan fails a check, take a quick look at their active members' post history and see if they've posted in any replay threads. If a few have, mark them as active players.
This way, the only time you'd have to do anything is if a clan marked SP fails a strike (since this is triggered upon failure). So once every two months, someone might have to check through a dozen post histories, 20 min tops. Small bit of human oversight.
It'd be a lot simpler than finding some way to quantify posted replays for every clan, as you say. At least for now.
I don't know if giving a free pass to lurk after winning an event is something reasonable. I see where it came from but I'm against the idea of rewarding events with "activity immunity", that's way too specific. They are trying to encourage activity and you are trying to find a way to be active once and then go back to the cave, at least that's how I see it.
Instead of rewarding activity with activity related benefits and/or privileges, they should stick to the perks rewards idea.
I'm not sure about this. I don't wanna discourse too much about my opinion but I think there should be better ideas than this, because it sounds too simple and possibly exploitable in some way (not sure though, I'm just wondering)
I think it should be once a month and if you fail 2 in a row then it’s done for your clan
example
glossed over it, but more dedicated servers for official clans would have some strain, no? the hosting is shaky as is from what i've seen
I applied for an official clan 2 times, they refused me, because supposedly my clan members "don't communicate with each other" when we have a discord! how become offical, who can tell me? .-.
Clan perks as a whole are far too unrewarding for the prizes that are given. I don't see why going beyond for clan perks is worth it for some small forum customization on a clan page people see for maybe a few moments. I suggest something like being able to spend points to give a clan monthly VIP, or something along those lines.
I was also thinking of something akin to the staff badges, but it has to be generic enough to be not like staff badges, fairly easily texturable with your Clan's Tag on it, and somewhere at least somewhat visible on the body. Maybe the tricep?
As for Inactive Ranks, I do feel as if there is some compromise that can be made to suit both sides. Despite reaching the mark for activity being far easier and less brutal than before, I think an inactive role has some purpose in calculating a clan's true numbers. Perhaps some sort of penalty enacted for having players in that slot, or even an automated system of some sort where it slots users into inactivity when they fall below X Games or X Posts within a certain time period.
The old check wasn't that hard to reach you know, but its true that u had to play more than you would usually do. I think the new check will fit easily (also i don't think anyone would fail the check now)
It's also very good to see how worried you guys are with singleplayer clans, such as mine. I don't think there is any automation that can be done to perform replay checks fairly, but I like the of lmods on replays board splitting relevant replays from low effort ones, also participating in replay events being count.
About the official clan rooms, would it be a single official clan room where all official clan can join and have OP or an official room for each clan? I didn't get it right
If a clan gets wins an event, yet still somehow receives a strike, cancel that strike. Give clans a specified grace period after winning an event.
Identify which clans are SP clans (or ask them to identify themselves), and then, if an SP clan fails a check, take a quick look at their active members' post history and see if they've posted in any replay threads. If a few have, mark them as active players.
"The system punished larger clans because of activity relative to full member count."
Those sound like good perks to me. The 'custom leader string' and other clan page related stuff strikes me as a bit 'meh' though.
This is a very good addition. If a clan dies now, it must really not care to be around.
I get your point, however, some people are not coming back. Even if, by some miracle, f.ex. Azuma resurrects himself from the dead, I'm sure I would notice him shitposting around forums/discord and move him to one of the active ranks for that month. Not counting inactive members for the checks under current system would give us a small point boost. Not enough to argue over, though, so I'll leave it be.
Consider giving clans rewards for important events in their history. Clan video or clan picture appeared - cool, not many bother to do those anymore, have some points. You passed an important anniversary? We appreciate you being there, have some more. That'd require some more work from CS but I feel that this kind of personal touch would be appreciated.
Clans are about playing together - give some point boosts if more than 3 players from the same clan gather and play on the same server.
introducing clan ranks to the ranked seasons as well. You'd have to think about the exact formula for counting that (adding the elo points of clan members that play rankeds and/or dividing that by the number of clan members that play ranked might be a bit too simple), but I'm sure you could figure it out. Give top clan from each season additional perk points and some small item/tc prize.
One big issue still isn't addressed: people prefer socialising on 3rd party applications and forcing them to use outdated forum system is simply creating shitposting on clan boards.
Ughhhh. I just spent so much time typing up a response and it disappeared. Okay, round two.
Feels ignorant of the core of the problem whereby if a clan is active enough to participate/win an event, then it should be fine in the activity checks. I'd prefer to take the checks to a point where it's reliable in those situations, rather than adding stipulations.
If the check says someone's inactive just after winning clan league, it's indicative of a larger problem that needs addressing, not just putting a bandaid on it and calling it good.
I really don't like the idea of a clan having to categorize themselves and then forcing their activity to go in a certain direction. Again, I'd prefer to just work under a system where all avenues of activity are viable, and any mix of them is good.
The only way a bloated roster would be disadvantaged is if over 50% of it is inactive dead dudes, at which point it probably makes a bit of sense that the clan struggles to maintain activity, right?
Not all of the perks are gonna be ground breaking, the meh ones are cool for unofficial dudes too. If we add a lot, and are a bit cerative with it then there should be a decent mix.
It seems far more appropriate to adapt the current criteria, and the systems we do have to just be aware the clans use discord for most short term communication ... That's where I stand on discord checks.