If we compare the videos you've added. The first one is better, but the thing is that you only made the second on in ~1 hour, so that's relevant for going downhill.
If you focus on quality before quantity you'll get better results.
First video: Really nice camera angles and somewhat sweet transitions, you can improve the transition by adding blur effect to try to match the camera angles when making a transition.
You can try to focus closer to Uke and Tori when it's dm replays, but parkour/spars/tricking can be further away with the camera.
If you try to add some minimalistic effects, such as small sparkles when dm'ing or ambient effects, you'll get, in my opinion, a much greater feeling of the surrounding.
Second video: Same there with transition, add blur keyframe 2-3 frames before jumping into next clip to get smooth transition.
Try to sync the clip with the kick/snare when it comes to dm's.
This is just personal experience, it's your way to create creative videos, but that's my cnc for you
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If we compare the videos you've added. The first one is better, but the thing is that you only made the second on in ~1 hour, so that's relevant for going downhill.
If you focus on quality before quantity you'll get better results.
First video: Really nice camera angles and somewhat sweet transitions, you can improve the transition by adding blur effect to try to match the camera angles when making a transition.
You can try to focus closer to Uke and Tori when it's dm replays, but parkour/spars/tricking can be further away with the camera.
If you try to add some minimalistic effects, such as small sparkles when dm'ing or ambient effects, you'll get, in my opinion, a much greater feeling of the surrounding.
Second video: Same there with transition, add blur keyframe 2-3 frames before jumping into next clip to get smooth transition.
Try to sync the clip with the kick/snare when it comes to dm's.
This is just personal experience, it's your way to create creative videos, but that's my cnc for you
Last edited by Miracle11; Sep 12, 2019 at 11:14 PM.
Reason: <24 hour edit/bump