Hi avenue.
I personally love lowkido albeit I haven't played as much as I should be. Even though it has that "ai
kido" variation, I've felt it to completely change play-style due to higher grav, engagedistance and dqtimer. Amazing mod of its own imo.
However, some recent and popular community feedback I've observed is the dm/frac threshold to be higher since people are mashing their bodies (cause higher grav). Unless you aim for encouraging a play-style that works around this, it might be something to consider.
Edit: After collecting some more feedback from surveys carried out by Melrose: in general there were 3 aspects people wanted improvement on in order for more
competitiveness.
1. FRACs are too easy considering how high the gravity is, disables players from pulling off certain maneuvers. Personally, I feel there could be a sweet-spot which negates easy lifts but allows other turn-arounds without fracs.
2. Turnframes too short in some stages of the game.
3. Matchframes too short, comebacks and sustained advantages are affected.
Last edited by list; Jul 1, 2022 at 01:15 AM.