After changing to Radeon HD 4770 from GF 8600 GT, I cannot run Toribash, too. I know that this problem exists on the newer Radeons (caused by drivers?!). Vista 64-bit Ultimate. Here's my stderr. I'm using ASUS drivers 9.6, pretty new.
set_regedit_key : failed to open .rpl (5)
set_regedit_key : failed to open Toribash.Replay (5)
set_regedit_key : failed to open Toribash.Replay\DefaultIcon (5)
set_regedit_key : failed to open Toribash.Replay\Shell\open\command (5)
Fluid blood supported (level 4 of 4)
Ambient Occlusion + Bumpmapping supported (level 12 of 12)
Buffer 0 is dimensions 217 135
Buffer 1 is dimensions 2048 2048
I got some old versions. They don't work, too. Even that one with turned shaders off (3.41).
I don't know if it's needed, but here's my stdout:
I think something is screwed up.
fragment program: sh_diff
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_difftex
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_ground
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_copy
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_ghost
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_simp
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_simptex
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_topsimptex
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_simpd
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_simpdtex
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_stain
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_staincopy
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_ground_ao4
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_ground_ao6
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_ground_ao12
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_diff_ao4
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_diff_ao6
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_diff_ao12
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_difftex_ao4
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_difftex_ao6
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_difftex_ao12
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_difftex_tcgen
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_difftex_tcgen_ao4
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_difftex_tcgen_ao6
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_difftex_tcgen_ao12
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_difftex_bump
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_difftex_ao4_bump
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_difftex_ao6_bump
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_difftex_ao12_bump
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_difftex_tcgen_bump
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_difftex_tcgen_ao4_bump
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_difftex_tcgen_ao6_bump
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_difftex_tcgen_ao12_bump
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_blood
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_blood_1
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_shadow
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_shadow_floor
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_combine
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_smooth
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_final
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_bumpmap
Fragment shader was successfully compiled to run on hardware.
WARNING: 0:8: implicit cast from int to float
WARNING: 0:8: implicit cast from int to float
WARNING: 0:8: implicit cast from int to float
WARNING: 0:41: implicit cast from int to float
fragment program: sh_depthfilter
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_gaussian
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_anaglyph
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_texture
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_raytrace
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_reflection
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_capsulereflection
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_refbackground
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_refraytrace
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_diff_ao12_shiny
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_difftex_ao12_shiny
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_raytracespheres
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_raytracespheres
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_raytracespheres
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_raytracespheres
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_raytracespheres
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_raytracespheres
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_raytracecylinders
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_raytracecylinders
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_raytracecylinders
Fragment shader was successfully compiled to run on hardware.
fragment program: sh_raytracecylinders
Fragment shader was successfully compi
I really liked Toribash and I don't want to retrain my skills again...
Last edited by Plotron; Jul 21, 2009 at 07:26 PM.