I'm not sure what happened in Chuji's post, since it looks like it got edited like crazy by Chuji and Blam, and I don't know whose colors are whose or what's implied by "behaving like Dafe does", but to address:
Originally Posted by
Chuji
you should mention that monkeybars.tbm goes into script folder though.
Originally Posted by
Dafe
How to Use:
DEnvironment.lua and monkeyBars.tbm go in your data/scripts folder.
DEnvironment.tbm goes in your data/mod folder
For the record, though, I never advertised it as working or done, and actually did the opposite and said right from the start that it's in progress, and there are issues with it doing what's intended.
This thread isn't like, "Hey, I've got this awesome finished product," but rather it was intended to gauge and generate interest:
1. To keep me motivated to work on it
2. To gather support to get changes made to Toribash itself where needed
By and large, people have seemed resigned to the game limit of 16 objects in an environment, and I wanted to get word out that it doesn't necessarily have to be that way.
If someone wants to upload the modified monkeyBars file, that works on Windows, please do. I've been too lazy to do it, since I figure I'm volunteering enough of my time on the code, and I'd rather work on fixing the parser than invest time in a stopgap solution. I just don't have a Windows machine handy at the moment for testing, so I'm working on other problems, like figuring out how to get accurate distances and scale the calculations as efficiently as possible, so you guys can get your epic castle mods.