Toribash
my advice:
bigger eyes, bolder. slight glow, not that fade out like you mentioned. screws around with the tribal theme.
so ya, bigger + slight glow
-=Art is never finished, only abandoned=-
Make the eyes bigger and more Glowy, More shades of QS/Platinum, and It looks good so far. And DONT clutter, You're making it good, keep it up.
unsymmetrical please. Make different textures for left/right biceps, But still make them mix into the adjacent textures. Also, add more more abstract designs to it.

Can you make the Left hand like a grandient?
A dark point (Almost black) at the center of the fist, then slide out (Brightening the colour) into smooth flames.
And have them over lapping onto the wrist(Just a little bit).
And do whatever you want on the right hand.

Lol, I gotta clarify this. Okay. Questions are bolded.

- Bigger and more glowy eyes.
- More shades? Where do you want those shades? Do you want it as a gradient on the tribals?
- Asymmetrical.
- Textures should 'continue' into their adjacent textures
- You want tribals or flames?
- Don't clutter but add more abstract designs?
- Left hand is the thickest of the gradient.
- Right hand can be whatever.

Luckily there's no deadline xD
Originally Posted by BenDover View Post
my advice:
bigger eyes, bolder. slight glow, not that fade out like you mentioned. screws around with the tribal theme.
so ya, bigger + slight glow

What he said on the eyes.
Hands: Yes
Cut out the abstract request. xD
A little bit of Grandient on the tribals.
if Asymmetrical=Not Symmetrical, then yes; meaning, I don't want more than one of the same textures.
And textures should continue of adjacent textures.

No deadline. Just until I see an epic one.
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I would like it more Asymmetric. Meaning one half of the head doesn't match the other.
And Make it more Subtle. (Less design, More Eye)
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Ok, I'm busy right now so i can't do it just now.

I'll just make a new head tomorrow.
Yeah, i'm the Boxman
<~ishi> damnit ishi where are you.
Close this Thread.
Grey Scale is to depressing for me.
Last edited by Bork; Mar 23, 2009 at 01:04 AM.
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