hey asuka whats up
u got better since when i last looked at one of ur replays which was over a yr ago since i dont touch this game anymore
u seem 2 be a player with a super weird style which isnt a bad thing inherently, if its just ur take on movement thats fine, im going 2 cnc how i personally see replays which u dont have to listen to if u want, beauty is in the eye of the beholder or whatever
brand new soluka consoles for sale now.rpl
opener was stupid, awkward neck & ab position made it look ugly, alongside selfdamage which i dont understand the use of in this replay, it wasnt really utilised
im a fan of the speed in which u closed the gap between u and uke, surprised me a little bit, satisfactory dm
the part where u are in the air is i think where u could have improved this replay the most other than the dumb opener, it literally looks like ur hanging in the air holding all for bout 50 frames
the counter rotate into the boom on the lower chest was very good, good boom, i think u could have moved out of the boom into the pose a little nicer but that was also fine
2nd boom was the only moment i personally liked though
hands lol.rpl
opener was nice for the first 60-70 frames, i think it would have looked a lot nicer if u stayed a little more upright whilst doing it but either way it was alright
the dm section is okay, even though its short
the leg dm didn't do much for me, the rotation into the split and the split itself were fine, and the hand dms inbetween were a nice little idea
i understand u may not be used to moving without hands, and u were probably very focused on getting the decap but the upper body movement whilst ur doing the first skeet is very ugly (the leg movement is fluid and nice and the movement u did to do the 2nd skeet was a lot nicer than the first)
the concept was ok and up to 340 it was ok, fell off a lot after that though, the decap skeet was the only moment i appreciated after that part
good good opener though
in general u show signs of pretty good movement in places but seem to not carry that standard throughout the entire thing, focus on more consistent movement throughout (the hold all in the collab is a good example of that) and try to bruise less aswell
Last edited by Dezrai; May 13, 2019 at 09:42 AM.