Hmmm...
First one: Nice replay but there are a few things you could change. First off, when you kick Uke in the head, you used a contracted ankle which made it take a couple of frames to actually dm. A better alternative would be to extend your ankle before hand so it smoothly splits the neck joint. Extended ankles are also good for boomhits when you aim at the top of the pecs and the bottom of the neck joints.
Ex.:
Attachment 257115 - doesn't work (see post two spaces down).
Second one: This one is already pretty darn good. It was realistic and smooth, it kept the flow, and it was fast. If you wanted to boom it you
might be able to dm both pecs, but I couldnt imagine anything greater. Side Note: Try to always achieve a realistic pose, even if you want to edit an earlier part of the replay. This gives plenty of practice so it is easier to make a realistic pose faster.
Ex:
Attachment 257148 - doesn't work (see post two spaces down).
Third replay: This one looked a little awkward. I think the reason for this was the extended ab making it look like a funky spin. You might try to extend that ab for the kick right when you kick, not before. And, once again, always try a pose. Practice makes perfect.
Ex: None
Fourth replay: I liked the destructiveness on this one. It was quick too, which is always good. One thing you need to work on is relaxing more. In this replay, it was jerky and awkward, which makes all that sweet destruction less enjoyable. Here is a tip: if you just dm'd something right before the end of the frames (and your too lazy to hack the replay) then just shift + p till you get to the end of the frames. Often, you make movements in one frame that will create a pose later on.
Ex:None
Sorry I did these replies/examples all in under 20 min. If it was a little vague, just say so and I will elaborate.
Last edited by Zeno275; Mar 24, 2011 at 03:35 AM.