Originally Posted by
RAWWRH
I dont see how purchesing runes made it nessesary to buy rp for champions. Rp is always an option, you would have just had to grind more. It makes it quicker, if youre on a time restraint and dont want to wait a week to get, idk, jayce or some shit. But its always a option.
That's why I said contributed. It didn't necessitate it, but it encouraged the action.
Edit: Lemme rephrase it so it illustrates why it encouraged it.
Let's assume I'm unlocking champions in a world were runes don't cost anything, and a world where runes cost what they did. In a world where runes cost nothing, I would have just bought the champion and that's that. No need to purchase RP whatsoever. In a world where runes cost something, I buy runes, or I buy champions. Runes can only be bought with IP, while champs can be bought with RP or IP. I can choose to just grind longer, but the option to purchase RP exists, and is presented as a valid option when you're spending IP to make your rune collection.
Now these two situations will exist separated by time. People who join later are never subjected to this same conundrum, and those who have been subjected to it are being shafted by compensation decisions. Most companies would choose the option that rewards the people who have been around longer, but Riot decided to choose an option that can punish a player who has been around longer. The same amount of time invested by me, compared to somebody who joins after runes are free, will have a greater return for the newer player than for me as a player who's been around since Kennen's release (back in 2010). Furthermore, players who have invested into more runes and more pages are shafted harder than players that invested less. Essentially, Riot chose a compensation method that hits harder those who've invested more into their game.
Last edited by Oracle; Sep 2, 2017 at 10:00 PM.