ah yes this one.
the opener wasn't the best, but it wasn't bad I guess.
But as you can see you brought uke in a little bit too close which only allowed you to do some wimpy little punch to try and lift uke. And as such he didn't get very high. Your manip hits should be dead on the money to move uke as much as possible, and in this case a couple of em were great, but one or two here and there were sloppy.
the hits were alright, but you gotta be more lively so to speak. Like xioi said they were a tad bit boring even though you had good dms. The important thing to take from this is the number of dms don't matter, its what you do with the dms afterwards what makes an impact with the viewer.
(ie: a 4 dm boom where the dm'd joints fall down and don't do anything isn't nearly as entertaining as a 2 piece hit where the joints come flying off. For example the last dm in Larfen's What have I become is much more fun to watch that his dm punch)