warmogs at like 3.9k hp only becomes useful when you get resistances, so a warmogs with say 60 MR/90 Armor doesnt benefit you as much say being at 120 MR with 2.6k hp. Or 170 Armor with 2.9k hp. (First one is assuming FoN/Second one is Assuming Randuins)
In other words, it seems like you get a lot of HP, but in reality you'd get more EHP (Effective HP) by building resistances. I think 100 Armor/MR is 50% damage reduction.
So lets say with a fully stacked warmogs and 50 of each Armor/MR you're at say 3.5khp
50 Armor/MR is 33.333% damage reduction, so that 1% of 3500 is 35, 35 x 133 = 4655 is the total amount of damage needed to be done not factoring in resistances.
But lets say instead you chose to buy a randuins omen.
You'd be at 130 Armor with 2.9khp
130 armor = 57% damage reduc from physical attacks (The damage reduc follows a 100 / (100 + Armor) formula)
so 1% of 2900 is 29, 29 x 157 = 4553 hp
it would take 4553 physical damage to kill you, or 3857 magic damage. BUT, you get the bonuses of randuins omen that warmogs DOES NOT GIVE.
But now lets say you decide to buy a rylais.
With your warmogs,rylais, and 50 of each resist, you have 4000 hp. With 33% damage reduc your EHP becomes 5320
But instead, with a Rylais, Omens, and 130 Armor you get 3400 HP. With 57% physical damage reduction you get 5338 EHP, which is higher than a fully stacked warmogs, and you get the awesome passives of Randuins
Warmogs only becomes really good when you're around ~150 resistances, which is around late game. Which is why so few dedicated tanks build it, since when it's late game you have to farm it up to make it cost effective.
The only people that go for Atmogs melee dps/straight tank at like the 70 min mrk, singed has no reason to ever need warmogs since he can get a better benefit from other items.
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Yes I am this bored to the point where I typed out why warmogs is a bad item.
Last edited by 2worlds; Sep 6, 2011 at 05:10 AM.
Reason: <24 hour edit/bump