Gonna disagree on two points.
The Halo series and Dead Space shouldn't be on this list.
Let's start with Dead Space.
Originally Posted by
CMon
Nowadays, "horror", is synonymous with "ugly things flying out of closets, screaming, hoping that you'll eventually piss your pants".
Dead Space has a lot of these moments. Sure, they also step into mindfuckery a couple of times, I mean, it's sort of cool how you can suddenly get eaten by a wall, but they really need to do this more. I suspect the lack of proper horror is either laziness or ignorance from the developer's side. They figure that flinching is as good as primal fear so they just place most of their money on that.
This leads me to believe that you have never actually played the game, or have an extremely flawed memory. There are maybe five times I encountered a 'jump moment'.
One of those was the ending.
The rest is simply seething dread. After fighting through 5 decks of nasty, nasty shit that has no purpose other than killing you, you get to the Hydroponics deck where there is the Food Storage area. Pretty soon, you hear an unwelcome message over the comms.
"10 kiloton mass detected in Food Storage."
That is not a jump moment. That is a moment where you stop, sit back and think "Wait, WHAT?"
After fighting the Regenerator, realising you simply CANNOT kill it, it's like the fucking Terminator, oh jesus shit fuck just run, run for your life, escaping, and then encountering the motherfucker in an enclosed space at the dead end of a hallway, you know panic.
Hearing something on the other side of the wall wailing in a very unsettling way, that builds dread. Characters dropping comments about big things crawling around outside, that builds dread. Dying over and over at the hands of the motherfucking Regenerator, quitting and shitting your pants at the thought of facing it again, that is dread. It's what the whole game is about.
On to Halo.
There is a reason the Halo series is highly regarded.
It's fucking good.
No other FPS has seamless vehicular combat and foot combat. The weapons and vehicles are all incredibly balanced. There are no game breaking glitches, moves or cheats.
In Halo 3, you have an instant replay viewer, which can record movies and take screenshots. You have the Forge, which is a fully interactive map editor. In basic multiplayer, you can customise EVERY aspect of your gametype. Every weapon, every vehicle, every condition required for victory. It has superb stat tracking and matchmaking. It has a very easy to use control scheme. Combat consists of four aspects: melee, grenades, weaponry and vehicles. All blended seamlessly. And it's a console shooter.
It deserves its high regard.
Last edited by Warcry; Nov 2, 2009 at 09:58 AM.