Toribash
Well thanks a lot , on a side note this won't be fighting episodes, no, more like every day things...

can you open pov thingys in 3DSmax? Cinema4D can't maybe if you can export one of those into another fully working format so I can see how they look like?
Jalis: Freelancer, you're a duck | Sachi: Freelancer, you're a duck | Reanimator: Freelancer, you're a duck
satiknee: Freelancer, you're a duck | Wiggi: Freelancer, you're a duck | Tarlan: Freelancer, you're a duck
This seems really, really interesting...

Personally, I think you've given yourself one hell of a challenge, but I wish you the best of luck nonetheless.
Originally Posted by Freelancer View Post
Well thanks a lot , on a side note this won't be fighting episodes, no, more like every day things...

can you open pov thingys in 3DSmax? Cinema4D can't maybe if you can export one of those into another fully working format so I can see how they look like?

well.... the fight scene is just to give you an idea.

now, about that pov things... i dont think 3ds max opens them...

i made a little scene were uke jumps to tori and kick him in the back... i made it quickly, and it has a lot of bugs (such has feet digging in the ground), but it is only a no-effort animation... i just made it, and rendered, without removing the bugs and stuff, just to be quick, and give you an idea... resuming:.... the little video scene i made sucks! XD

here's a download link:
http://www.mediafire.com/?0dobd2jmxtc

and here's a video link:
http://s71.photobucket.com/albums/i1...enepreview.flv

anyways, if it is just to make everyday things, it will become a lot more easier to make the animations...
with time and patience i can make them move in a good way... as i said, im no expert nor very good at it... i just have to spend more time at it, cause im actualy not very good at animating...

and, as CMon said, this will be a hell of a challenge!
but if it becomes more than just an idea... then... it will rock!
With some fine tuning that would be enough. It's not supposed to be complex movements or anything similar.

Things like sitting in a couch using body language while speaking or just standing . body language is very important , it will be boring and static without it.

What about models within that animation? Like if I model you a sofa will you be able to easily integrate it with your animation?

If you work on your skills this is EXACTLY what I need.
I can assist you if you need to learn something
Last edited by Freelancer; Dec 10, 2007 at 07:31 PM.
Jalis: Freelancer, you're a duck | Sachi: Freelancer, you're a duck | Reanimator: Freelancer, you're a duck
satiknee: Freelancer, you're a duck | Wiggi: Freelancer, you're a duck | Tarlan: Freelancer, you're a duck
Originally Posted by Freelancer View Post
With some fine tuning that would be enough. It's not supposed to be complex movements or anything similar.

Things like sitting in a couch using body language while speaking or just standing . body language is very important , it will be boring and static without it.

What about models within that animation? Like if I model you a sofa will you be able to easily integrate it with your animation?

If you work on your skills this is EXACTLY what I need.
I can assist you if you need to learn something

ok, you can model the couch if you like, althou i think i have some models here, i'll see if i have a couch... :P

as i told you, that was only a quick animation to show you what can be done using 3ds max. that body language, and those simple movements shall be easy to make...

i think i'll make some tests using environements, such as a couch and other stuff, like opening a door and stuff like that...

im glad i can help you out with this! ;)

edit: now you only have to find a nice voice and a good story maker! XD
Last edited by M0UTA; Dec 10, 2007 at 08:23 PM.
Originally Posted by guitarookid View Post
Can I help out? It sounds fun.

Go on and tell us what you're good at


Originally Posted by M0UTA View Post
edit: now you only have to find a nice voice and a good story maker! XD

Hardest part would be to find a girl to play Amy.


If I made a set of head textures with diffrent emotions like normal, smile, happy, sad and so on, could you easily change the head texture in an animation?
Last edited by Freelancer; Dec 10, 2007 at 09:51 PM.
Jalis: Freelancer, you're a duck | Sachi: Freelancer, you're a duck | Reanimator: Freelancer, you're a duck
satiknee: Freelancer, you're a duck | Wiggi: Freelancer, you're a duck | Tarlan: Freelancer, you're a duck
i think so... i still have to learn a bit more about animation, i know it is not hard tyo change the textures in the middle of the animation.. i just dont know how to do it, yet...
but it shall be easy...

also, maybe you dont need to get a girl at all... i'll see if i can find some program to edit the voices, you know... change the pitch and that stuff... and maybe, you can turn a male's voice into a female's one... let me google it...
Last edited by M0UTA; Dec 10, 2007 at 10:36 PM.
I PM'd Happydog, hope she'll assist us.

We males don't speak like girls, even with a voice changer you'll sound fake.
Being a girl is a deep philosophy.
Jalis: Freelancer, you're a duck | Sachi: Freelancer, you're a duck | Reanimator: Freelancer, you're a duck
satiknee: Freelancer, you're a duck | Wiggi: Freelancer, you're a duck | Tarlan: Freelancer, you're a duck
Originally Posted by Freelancer View Post
Being a girl is a deep philosophy.

lol! i think im gonna change my signature!