HTOTM: FUSION
The interesting thing about Toribash's engine isn't an inexplicably strong single pixel nor a mass solid like Unreal - it has to allow for all sorts of force values unlike almost all other games, and that's why I'd imagine this sort of stuff happens.
"Call yourself alive? I promise you you'll be deafened by dust falling on the furniture,
you'll feel your eyebrows turning to two gashes, and your shoulder blades will ache for want of wings."
It is indeed a reflection rich.. refelection of yourself on the top from underground.. which means that those "reflections" on the floor are REAL tori's but upside down and takes the same commands as the non-reflection tori..

Just a theory..
You might be correct Tehbasher.

It also happens to objects too.
Last edited by RicH; Jan 3, 2008 at 08:18 AM.