HTOTM: FUSION
Originally Posted by AkumaBeast View Post
Im 10th dan <.< dont wall of text me in how the tori breaks

But again, my position stays the same, saying that you have knowledge of bugs = skill isnt much of a position.

For example today i was playing against ticux and he barely touches my leg in kickbox and breaks it. He said it was Karma <.< and i had to agree because it was so dumb.

There is 2 things that have to be seperated which are the outside view of toribash and the players view of toribash. My brother says its a realistic fighting game but i say that it has lots of bugs because i have the experience of 10000 matchs and he doesnt.

Again, unless new models and bugs are fixed and maybe an overall new image of toribash is created, i dont think you will ever call this an E-sport.

/ps im not saying that you wont win if your a pro cause of bugs, just saying that the game cant be played in a professional level so skill based arguments are invalid IMO.

Firstly, glitches in a game aren't a massive problem. Super smash brothers melee is played incredibly competitively, and it is remarkably glitchy, probably more so than toribash. People just play around them, and even incorporate them into the way they play. Examples: the wavedash (which is also used in several other fighting games, but sakurai did not intend for it to be a part of the game), samus' super-wavedash, edge cancelling etc... So that argument is completely invalid.

Second, those things that oracle mentioned aren't bugs, they are RULES. The leg break against TIcux was caused by crossing a threshold. I really don't understand your argument at all.
[02:19] <Dr_Strangelove> nearly 3 hours of nobody saying a word
[02:19] * Tamer0 is now known as TamerAfk
[02:19] <Dr_Strangelove> gg toribash
[02:19] <+hampa> gg
Originally Posted by Kaszanas View Post
I'd say it's not e-sports worthy, it's pretty random when you dont know what your opponent will do and it's hard to predict...

Wait, wait, wait hold the phone!
Isn't It a big part of multiplayer to not being able to predict what is going to happen?
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Originally Posted by Dr_Strangelove View Post
Firstly, glitches in a game aren't a massive problem. Super smash brothers melee is played incredibly competitively, and it is remarkably glitchy, probably more so than toribash. People just play around them, and even incorporate them into the way they play. Examples: the wavedash (which is also used in several other fighting games, but sakurai did not intend for it to be a part of the game), samus' super-wavedash, edge cancelling etc... So that argument is completely invalid.

Second, those things that oracle mentioned aren't bugs, they are RULES. The leg break against TIcux was caused by crossing a threshold. I really don't understand your argument at all.

Yeah, also as you may know CoD is a verry competetive game, and it suffers from a capture glitch in Domination yet it is still being used in competitions such as Fragfest where they play for a 50k grandprice!
So your arguement is invalid Akuma.
Last edited by Swexx; Nov 28, 2011 at 11:36 PM. Reason: <24 hour edit/bump
A true replay maker only knows blood,sweat,tears and glory...ALSO failure, ALOT of failure.
also i sing harshvocals n stuff https://www.youtube.com/watch?v=keIOUNr_PAM
Toribash is a game that is divided into hundreds(i don't have idea about the precise numeber)of different mods.
As more people before me said,there are some settings that reduce the luck(or unluck)factor to the same level of any other e-sport game(and potentially even lower).
Kickbox ISN'T one of them,because 100 dt(like 100 frac)left too space for randomness(i totally belive u Akuma,and i'm sure that u got that dms only for unluck.That's why i've totally stop to play kb from years even if it was my favourite and best mod for several months)

I think most of actual popular mods are too random but only because they were made for let play lot of people..a simple example of what i mean:start to put more than 1000TF and you will drastically reduce the luck,but,from the other side,it will epicly increase the waiting time in queue.Also in brushu,where i think that the luck is very low respect any other popular mods,there is too much luck involved because i had to deal with 2 aspects:from 1 side remove as much possible the luck factor for made a ""pro mod"",and from the other side to let it become a popular mod(between more expert players at least).

I think toribash could be the game with most skills required in absolute,you just need to put the right settings(and imo there isn't neither 1 mod,between the mods i tried,that has the requirements),but anyway i'm pretty sure that it will never become so popular to get accepted into e-sports.The reason is that it's too hard and this push lot of people to stop to play after the first week/month(but that's also the reason that could make it become the most skilled game with the right settings imo)

About the prediction:i really don't know how you can say that Kasz..i can't understand how in a fighting game based on turns could be impossible to predict.Prediction is the basic of tb in multiplayer..maybe you played too much time in sp;)
Last edited by bRuCiA; Nov 28, 2011 at 11:41 PM.
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Send a pm to Missuse for trade(NOT TO ME)
If hampa added a better tutorial I think that more people would get encouraged too keep playing.
A true replay maker only knows blood,sweat,tears and glory...ALSO failure, ALOT of failure.
also i sing harshvocals n stuff https://www.youtube.com/watch?v=keIOUNr_PAM
idk..imo tb isn't a game that can be teached so much to others...you have to wrong and wrong for understand how this body works..but maybe i say this only because i've learn everything from myself and so can't image so well another way for do it(and also because i totally suck in teaching:d)
Are you interested in my deactivated inventory?
Send a pm to Missuse for trade(NOT TO ME)
Originally Posted by Dr_Strangelove View Post
Firstly, glitches in a game aren't a massive problem. Super smash brothers melee is played incredibly competitively, and it is remarkably glitchy, probably more so than toribash. People just play around them, and even incorporate them into the way they play. Examples: the wavedash (which is also used in several other fighting games, but sakurai did not intend for it to be a part of the game), samus' super-wavedash, edge cancelling etc... So that argument is completely invalid.

Second, those things that oracle mentioned aren't bugs, they are RULES. The leg break against TIcux was caused by crossing a threshold. I really don't understand your argument at all.

i dont understand why you counter argument me by saying other games have bugs too. That is a stupid argument. i.e because some1 jumps from a bridge and survives doesnt mean the other person will survive, sometimes its better to use the stairs !.

Also the dm was probably due to the mod not actually anything that oracle said. ( check brucia comment )

Really just open your eyes and you will see the game still has a long road to go to have a minimum quality ( minimum for E-sport quality )
For example the rooms space where you select the room to play its so not well designed. If toribash cant even have the blackbelt and ultimate rooms full how can you even think about E-sports and defend toribash is a good game for it?

So again, i keep my point, make the game better then think about Esports.


/ps super smash bros has mario in it and cod has alot of games, one had to be good and its the only decent shooter for ps3 i believe.
Last edited by AkumaBeast; Nov 28, 2011 at 11:51 PM.
It's Mr.AkumaBeast for you! oh and...
Check my inventory if you wish to buy flames.
I was thinking about just showcasing the basic stuff like "If you contract the left pec your left arm will swing forward.
Or " Your hips are verry important, they basiclly control your whole Leg/Legs. Click contract for it to swing forward or click the option extend to move it backwards".

Now lets say the screen refreshed and you get drawn into a scenario where you are pinned down by uke(he is about to disqualify you)
"Your chest controls which direction you want to rotate your whole upperbody. Turn your chest to the right to save yourself from disqualification".

The chest in my oppinion is the most important joint, because it can give you mommentum for certain takedowns or simply just save yourself.

These simple things is better then a tutorial that teaches you how to hold or relax, sure it's good to showcase the button layouts, but couldn't it have been taught in a more fun and creative scenario?
And one thing i really don't understand is the fight School, i mean why let the new player click 3 times to do do an advanced decap or split?
They gain nothing from that!



With all this bullshit said I really think that TB is highly considerable for competetive gaming.
Last edited by Swexx; Nov 29, 2011 at 12:07 AM.
A true replay maker only knows blood,sweat,tears and glory...ALSO failure, ALOT of failure.
also i sing harshvocals n stuff https://www.youtube.com/watch?v=keIOUNr_PAM
i think toribashESL has been suggested several times. i ask myself why nobody gave it a shot so far.
actually i think toribash IS e-sportable
i mean:
its a 1on1 skill based fighting game
its nothing besides skill
not too fun to watch but yeah.
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Originally Posted by AkumaBeast View Post
i dont understand why you counter argument me by saying other games have bugs too. That is a stupid argument. i.e because some1 jumps from a bridge and survives doesnt mean the other person will survive, sometimes its better to use the stairs !.

Also the dm was probably due to the mod not actually anything that oracle said. ( check brucia comment )

Really just open your eyes and you will see the game still has a long road to go to have a minimum quality ( minimum for E-sport quality )
For example the rooms space where you select the room to play its so not well designed. If toribash cant even have the blackbelt and ultimate rooms full how can you even think about E-sports and defend toribash is a good game for it?

So again, i keep my point, make the game better then think about Esports.


/ps super smash bros has mario in it and cod has alot of games, one had to be good and its the only decent shooter for ps3 i believe.

I don't really understand your retort. He's saying that bugs don't instantly disqualify games from being competitive. You then used the "just because somebody jumps off a bridge doesn't mean you should" response. That doesn't make any sense.

And yes it did have to do with what I said. The basic physics one. Even if it grazes you, it can still put enough force on the joint to break it, because it's focusing a large amount of force on a small area. There are many people that have made replays with grazing hits resulting in dismembers because of that very principle.

And you can't use the argument that a character results in something becoming e-sports worthy because that's not true. SSB became competitive because it had a level of skill that only really dedicated players would reach, and it was an interesting game to watch. CoD4 was one of the best competitive shooters to date because it was balanced, yet not symmetrical or slow paced, resulting in interesting gameplay. Counter Strike enjoys a competitive scene YEARS after it's release and even after a newer version came out because it's fast, interesting, and highly skill-based. E-sports stay or become e-sports because of their potential as a spectator event, and being heavily skill-based, not necessarily because of gameplay or content.
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But who says that mods like TK or KB are Skill or can be esport?! whats about a mod like quick aikido, big dojo without breaks?