Originally Posted by
zGh05T
thanks alot for the script :3 can't wait to see it :o
and this post actually proves it IS possible to run the vertex shader for the poly amount, yet not handle the shaders itself... hence HE doesn't lag does he?
The script doesn't use vertex shaders. There's a big difference between something done in hardware & something done via software. The faked shader script lives up to it's name, but it's a far cry from what you're requesting.
Of course, refer to the next quote for more on why it's not causing any speed issue for him...
Originally Posted by
opedro
No, no lag, my onboard is a Intel GMA 3100, processor is a Intel Celeron @ 2.66GHz, and it runs perfectly.
GMA 3100? Oh, the one with emulated vertex shaders. Those can actually run TB with shaders turned on, depending on the driver (because it handles them via software rather than hardware).
There were Vista drivers that enabled the SM2.0 support, though the XP ones were lacking it. NFI If they bothered with enabling it on Win7 ones though. The hardware was discontinued long before that was released.
Moop had one of those, they occasionally glitched reflections (a common problem with Intel GFX) but if you look at his videos you'll notice it has no problems with shaders.
http://www.youtube.com/watch?v=4wsJPLQF7B0
Might be worth playing hunt the driver if you want TB to look nice etc.
Originally Posted by
Gradeger
Really, Skulfuk?
Really?
Yeah,
REALLY