Secret Santa 2024
Original Post
Deadys mod comps #1: 360 chest fixed
Hello toribashians. I have been inactive for the past three or so years, but lately I've been poking my nose around and posting here and there. While I was active, one of my favorite things to do was host competitions, and my recent snooping around has me thinking it would be fun to host one now, so, here we are.

The basic idead. Toribash has a staggeringly large amount of mods, some of them quite good and some of them utterly useless, but either way I figured it would be fun to experiment with some. Since these are mods made by users with very little moderation on what actually constitutes a playable mod, many of them are extremely buggy, for this reason mods are often excluded from competition. Balls to that noise I say. So every so often I will be starting comps based around various mods. The goals will be a bit unusual, but hopefully its a good time.

Prizes. I have a whole host of non-rare items that I will likely never have a use for, so those, plus a small amount of tc will be the prizes. There will, unless otherwise stated, be no second or third place. If you win, you win. If you don't, you don't. I am well aware these prizes aren't a real strong pull, but the comps will be simple and the prizes are sort of secondary.


Ok, now that that is handled.

comp #1. 360 chest fixed.
For our first comp the goal is to keep from DQ as long as possible in the mod 360 chest fixed (conveniently located near the top of the list. Basically make a replay in which your tori spins but does not dq. The catch is that YOU ARE ONLY ALLOWED TO MANIPULATE THE JOINTS ONE TIME. So, in order to do this, load the mod, manipulate uke so he butterflys and doesn't DQ, then decide how you want to manipulate tori, once this is done, press P and watch as the turn frames run out. You will want to start with a really long match length, and if you find you can keep it going, write down the joints and increase the match frames. The goal is to find a combo of joint states that keeps tori from DQ the longest, with style and damage to uke acting as as secondary goals that will be used to determin close calls...I just realized I left out the most important part, you joint movement of tori MUST include rotating the chest either right or left. If you chest is found to be in hold or relax at any point in the match, you will be disqualified, if your chest separates fron your legs the replay is invalid, and if you initial joint state is not maintained (I will check) you will be disqualified.

The prize for this first comp will be adamantium relax and 1000 TCs. Comp ends December 12th. If you have any questions or if I am leaving something out, post here about it. If you want to suggest a mod for a future comp, pm me. I will not be participating in any comps, at least until I have another means of accessing the forums then my phone.

Have fun.
Organisation of Awesome: Member.
I posted it a second ago and I think it glitched because it DQ'd randomly half way through- but here's how it should be.
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Really confused now, when I play the replay normally I last about 2100 frames, but when I open it from here it DQ's after 1500... I'm going to play it properly and film it with hypercam if that's OK.
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http://youtu.be/YaWogt2o2ZA

This is the replay without it glitching. I know it looks kind of dodgy but if you want I'll PM you the instructions and you can check it it for yourself, just the Toribash forum doesn't seem to be agreeing with me today...
Attached Files
New 360 2.rpl (8.4 KB, 11 views)
Last edited by Debaser97; Dec 12, 2012 at 06:33 PM. Reason: <24 hour edit/bump
Shenanigans is being called. You could easily have changed an ankle state that wouldn't be possible to see in the hypercam, which would keep you from the DQ evident in the posted replay, or changed the treshhold for dm to survive longer. :/ Needs to be a working replay, as it's always been for these comps. Also, to be exact, you dq at 1455, not 1500. Slow down the replay with p and shift+p it to see the exact frame when the dq occurs.
Last edited by rcarey; Dec 13, 2012 at 01:47 AM.
That's why I offered to PM deady the instructions, so he can see for himself.
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Besides, what would be stopping someone from cheating in a normal replay anyway?
Last edited by Debaser97; Dec 12, 2012 at 11:34 PM. Reason: <24 hour edit/bump
You can look in the replay file to see where it was edited at, which frames, and what joints were changed. It's all in there, in plain old text, you just have to know how to read it. Being an old pro, deady can certainly handle a simple check like that ;) does that answer the question? Also, the problem might have been using uke vs tori in your replay. Did you try switching it? They have slightly different masses in different areas. Over one move it doesn't show much, but over a long spinning survival challenge it could be very significant.
No it's literally the exact same replay, I made it, saw that it lasted for over 2000 frames, saved it, still worked, uploaded it, checked that I'd uploaded the right replay, didn't work. I can even pinpoint the exact foot touch that dms the foot on the one replay and is fine on the other.
"go advanced", manage attachments, upload
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That reminds me, deady, sumo has to be off correct?
Last edited by rcarey; Dec 13, 2012 at 08:20 PM. Reason: <24 hour edit/bump