Originally Posted by
RedRebel24
On the in game earnings side of things. Why not just make the tc you gain from the game be based on the relativity of your belt and your opponent's belt.
For example, let's say that 50 tc is our 0%. A black belt and a 3rd Dan are fighting each other. The black belt is the higher belt, so if he wins, he gets -30% of 50 tc earned since the black belt is 3 belts below him. If the black belt wins, he gets +30% of 50 tc earned because the 3rd Dan is 3 belts above him. Do you know what I mean?
Tell me If I need to elaborate further.
and what about custom belts abusing this?
custom belt would make new white belt alt, and just let alt win multiple times
white belt is 17 belts below, so with your function, he would get around 170% more from 50 tc per win
170% of 50tc = 85tc per win, and 20 wins would make 1700Tc
toribash economy is already hee-haw, so feature like that would most likely completely ruin it due of abusers
so that this post is not totally off-rail, i also give my opinion regarding original suggestion
as many people have already pointed out, greatest flaw with this would be market botters and 24/7 marketers, they would just outstock items on sale, and then sell them with far greater price, while the new players with not much tc to spare would have hard time buying cheap, while outstocked items skyrocket with price, so unless we would find solution for this, i do not support this idea