Yep, that's how i wanted the arm to go down, but rapidly
Thing is, i don't know how to animate fast movement without loss of motion quality, so i made regular laying arm down with faster fps (delay .00s from gif) but it looked like faster arm jiggling rather than stomping
What program do you use for spriting and animating Shook?
Anyway, update update update!
Stay tuned!Sprite update
All comments and new ideas are welcomed!
Polishing old sprites!
Concept Sketch (large image)
As for animating fast motions, i've found that surprisingly many people tend to make too small movements when animating, so it ends up fluid but slow. Depending on the actual speed of the depicted motion, you can make astoundingly large movements in a single frame, i.e. you could get away with making the swinging part of a sword strike in 1-3 frames, depending on your frame rate. For the golems ground pounds at 20 FPS though, i'd probably not go below 5 frames if one is to keep a sense of mass. I don't want to steal your thunder here, so i'm just gonna go ahead and fast-ify my own fist thing:
Also sprite sheet for clarity. This is obviously not perfect at all, but it serves the purpose; notice how the hand snaps from top to bottom in one frame, whereas raising the clearly obviously super massive fist again takes up most of the animation.
you'll be surprised at how much nicer it looks with more contrast in the shading. :v (example from DeviantArt, notice the huge difference between light and shadow)
boob
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you've had the previous signature since 2019, i wonder how long it'll take you to notice this |
The Wraith could be fixed a bit, here is how I imagine one should look like