why the hell mushu, boxshu is even considered competitive?? Those mods are the definition of the word Luck. People do noob claps everytime, same moves 24/7, you can actually win with just hold all and make a front kick. Rush kicks, skeets, etc. Doesn't even have sense..
Also, to reinforce the idea of having a selected mods for the rankings, this makes clans have more strategy on the wars. They will need to choose wisely the members who will fight on each mod. For example, X player are very skilled on tk mods, and not good on aikido mods, but Y player is good on those. So they could have a balance and cooperation by the members providing their skills, and that is what clans really are for, it will make much more sense the meaning of the clans, the cooperation.
So talking bout the mod-list:
First one I think is the best competitive mod so far is Lenshu3ng. There's not an easy constant way to win there. The space and dojo is a good way to avoid running frequently. Dq is enabled inside the dojo so is another challenge in it. DMs aren't easy to do. Basically is to really know how to move your tori in a way to actually fight with the opponent.
greykido has enough reasons to be competitive. I would say Aikido but as greykido has the platforms around the dojo, is a good aikido mod to avoid shovels/lifts (without having to mention abd.) Also, decent amount of skill is needed to win in this mod, not based on luck in most of the time.
earthtk, competitive mod. move the wrong joints and u r fcked. Dojo is small so there's no way to hit and run(most of the time), basically is who is the best controlling joints in the air avoiding to dq while dming the opponent, wild.
Judofrac could be a good mod, just to not exclude judo from the list. The joints don't dm with just looking at them like the basic Judo, so it's a good point to be more based on skills rather than wild random luck. Still the turnframes and distance between players makes the opener be the key to win most of the time, that's not so good to be called a competitive mod. But as it is not always, for example, there are times that players are close to floor, trying to dq the opponent while both are fractured asf, those moments need skills.
I'm pretty sure more mods could be added.
I believe there is something else to be considered about which mod should be on that list. As there are mods which are similar,(for example, taekkyon and earthtk) some clans which are more based on those mods have an advantage to be a higher rank, because if the total rank is based on the mod-list points/win ratio, there will be a higher chance for that clan to have a better total rank because there are two similar mods(which could be possible to say both are one mod x2 same rank)
aikido
lenshu
judo
earthtk - similar to taekkyon
taekkyon - similar to earthtk
earthtk + taekkyon = (similar ranks) fusion to one mod rank x 2 = boosts rank points
what i'm trying to say is that there will not be much variety on skills. Clans that are good on taekkyon can be good at earthtk. That could boost their rank because is like one mod two times. And if we want to really know the best clans, there should be a complete variety of skills, which also means a complete variety of mods on the list, not similar mods.
And if that's the case then the best way to deal that is to add the same amount of similar mods for each one. like aikido and greykido, tk and earthtk, lenshu and rk-mma, judo and judofrac, etc. That could be more fair, real and uniform.