Secret Santa 2024
Originally Posted by PACKET View Post
That is to do with the DEADLINE they are given, e.g. 2 days to find someone is not long enough.

But once you can arrange a time to both be online, 5 minutes, or 1 hour of playing doesn't matter. After agreeing a time to play I have not once had the experience where the person tells me they have only enough time for 2 games, often time is spent after playing friendly matches, chatting, etc.

With the rank reset the deadline is not changeable, the amount of time that a match will take can be varied.

The amount of time does matter. I regularly am on 5 minutes at a time, an hour is much harder to find. The fact it has not been said might be something to do with the fact noone casually says "huh, turns out this was a good amount of time, yep I'm in a rush now I'm glad there weren't anymore games cause otherwise I'd be late for this thing I'm in a rush for."

Often? How often is often? 1/20 times seems about right to me.
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I suppose that's why you haven't been in the end of the month tourneys at all, eh?


Let's seriously not forget that it does take a looooooot of playing to get that kind of rank at all. If you had that kind of time to begin with there's no way in hell you'd even get into the tourney. That bitch list might be a joke, but it's fairly true.

On an individual basis, i.e. tourneys and whatnot, Toribash is totally competitive. I don't understand how someone can say it isn't. Obviously things like turnframes, gravity, dismemberments etc. etc. etc. have a part to play in all of that, but if you make sure to optimize all those settings for competitive play, it totally works.


So I can contribute a bit to the OP.... I don't really like it at all. There's pretty much a train for good ranks, and if you miss it you're a little fucked. It's not about who is the best, it's about who has the most time on their hands to sit in the ranked rooms and tourneys.
Originally Posted by pouffywall View Post
I suppose that's why you haven't been in the end of the month tourneys at all, eh?


Let's seriously not forget that it does take a looooooot of playing to get that kind of rank at all. If you had that kind of time to begin with there's no way in hell you'd even get into the tourney. That bitch list might be a joke, but it's fairly true.

On an individual basis, i.e. tourneys and whatnot, Toribash is totally competitive. I don't understand how someone can say it isn't. Obviously things like turnframes, gravity, dismemberments etc. etc. etc. have a part to play in all of that, but if you make sure to optimize all those settings for competitive play, it totally works.


So I can contribute a bit to the OP.... I don't really like it at all. There's pretty much a train for good ranks, and if you miss it you're a little fucked. It's not about who is the best, it's about who has the most time on their hands to sit in the ranked rooms and tourneys.

b-but my alt has.

It doesnt take that much, hunt down high ranked players and its not that many games.

It really isnt competitive, read hipotibor's posts - in addition to which the unpredictability of the game physics at times makes it even less so.


Its not about who has the most time on there hands, as I said, taking all players rankings there would be a good correlation between player rank and skill level, its just when there are many people within a smaller range of skill that the rank system doesnt differentiate so well. I certainly dont have the most time, and my alt got in - since you insist on using me as an example
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Originally Posted by SmallBowl View Post
b-but my alt has.

It doesnt take that much, hunt down high ranked players and its not that many games.

It really isnt competitive, read hipotibor's posts - in addition to which the unpredictability of the game physics at times makes it even less so.


Its not about who has the most time on there hands, as I said, taking all players rankings there would be a good correlation between player rank and skill level, its just when there are many people within a smaller range of skill that the rank system doesnt differentiate so well. I certainly dont have the most time, and my alt got in - since you insist on using me as an example




Competive Definition




Toribash is about beating your opponent, so with the fact alone, i'm pretty sure it makes it a competive game.





And to answer the op's question, I don't really enjoy the new ranking system. It's a matter of whoever has more time to farm a server full of low belts.
Thats the wrong definition, thats the definition for a competitive person.

ToriBash does not have or display a strong desire to be more successful than others - or than anything since it isnt sentient.



What makes you think that? I agree to an extent, but player standard also has a bearing, as I said there is a correlation between skill and rank when you take a sample size which is reasonable (larger than like 50, or 1 in the case of most peoples arguments). There are people who have got into the ranked tourney playing a pretty small number of games
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Originally Posted by SmallBowl View Post
Thats the wrong definition, thats the definition for a competitive person.

ToriBash does not have or display a strong desire to be more successful than others - or than anything since it isnt sentient.


I thought you would understand what I meant by that. The game's based on or at least has a bit of relation to martial arts, etc, correct? And the basis of Martial Arts is to defeat your opponent, correct? The basis of Toribash is to win against your opponent, correct?

A game alone can't be competitive, it's the players that make it competitive. Let's take the hunger games for example. It was made to pit teenagers in a death match, but for god knows why they could of had a picnic. You could have a game that's primary basis is to kill your opponent, but what if people chose to work together?

Users in toribash (a majority) play to defeat their opponent. Their *Competeing*. People are fighting to get ahead of the other player, so that should make Toribash competive right?



There are people who have got into the ranked tourney playing a pretty small number of games


When the rank first introduced, the rank servers were full, with players having up to 25 win streaks, but as time progressed, less and less people decided to play in the rank servers, due to everyone actually getting prizes and high ranks were farming for it. The reason why some people get into the ranked tourney with few wins is simple, they pop in one day, win three matches, and pop out, because no one even plays rank anymore due to the top five *FARMING*
Originally Posted by Worm View Post
I thought you would understand what I meant by that. The game's based on or at least has a bit of relation to martial arts, etc, correct? And the basis of Martial Arts is to defeat your opponent, correct? The basis of Toribash is to win against your opponent, correct?

A game alone can't be competitive, it's the players that make it competitive. Let's take the hunger games for example. It was made to pit teenagers in a death match, but for god knows why they could of had a picnic. You could have a game that's primary basis is to kill your opponent, but what if people chose to work together?

Users in toribash (a majority) play to defeat their opponent. Their *Competeing*. People are fighting to get ahead of the other player, so that should make Toribash competive right?

The way competitive is being used in this thread refers to whether or not the game is suited to competition, not whether people compete. Im not entirely sure if you knew that and were just being awkward by arguing semantics or whether it was a genuine misunderstanding, I suspect the first.






Originally Posted by worm
When the rank first introduced, the rank servers were full, with players having up to 25 win streaks, but as time progressed, less and less people decided to play in the rank servers, due to everyone actually getting prizes and high ranks were farming for it. The reason why some people get into the ranked tourney with few wins is simple, they pop in one day, win three matches, and pop out, because no one even plays rank anymore due to the top five *FARMING*

Month 1, a player got into the tourney with just 134 games in the entire month (wins and losses) so 5 games a day, 15 minutes a day tops? Thats not farming or being excessively active as you suggested at all.

There are also quite a few more who played under 150, and yet more under 200 games.
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Originally Posted by SmallBowl View Post
The way competitive is being used in this thread refers to whether or not the game is suited to competition, not whether people compete. Im not entirely sure if you knew that and were just being awkward by arguing semantics or whether it was a genuine misunderstanding, I suspect the first.

I'm guessing you didn't read the part where I said this game was at least somewhat based off martial arts did you? The game is entirely suited to competition. If the players are having fun competing in this game, that would mean it's suited.

Month 1, a player got into the tourney with just 134 games in the entire month (wins and losses) so 5 games a day, 15 minutes a day tops? Thats not farming or being excessively active as you suggested at all.

There are also quite a few more who played under 150, and yet more under 200 games.


I suppose you didn't read where I stated that people got tired of the other farmers, or just don't generally like the ranked system anymore, so hardly anyone plays it, and it becomes easier for people to become a higher rank with fewer matches, huh?
Last edited by Worm; Dec 23, 2015 at 12:34 AM.
Originally Posted by Worm View Post
I'm guessing you didn't read the part where I said this game was at least somewhat based off martial arts did you? The game is entirely suited to competition. If the players are having fun competing in this game, that would mean it's suited.

Based off =/= the same thing. Thats not how being suited to competition works, that makes it suited to being a game - not necessarily a competitive one.



I suppose you didn't read where I stated that people got tired of the other farmers, or just don't generally like the ranked system anymore, so hardly anyone plays it, and it becomes easier for people to become a higher rank with fewer matches, huh?

I suppose you didnt read the part where you stated "when they were introduced people were very active" i.e. first month. So I used an example from the first month.

The point stands that over a large sample size the system works fairly well, it struggles more where more players of similar level are together, this is what I hope the next patch to the system should fix.
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Originally Posted by SmallBowl View Post
It really isnt competitive, read hipotibor's posts - in addition to which the unpredictability of the game physics at times makes it even less so.

It doesn't come down to who made the right guess really, it comes down to who appreciated the risks better, repeteadly.
Do it once, and you get rewarded with a good setup. Do it again, and you come closer to the win. The third time, you may actually have lifted your opponent out of the dojo, or forced him to dq.
This game is not about guessing, but about estimating risks.

In addition to that, skill lies in expanding the amount of ways you can save yourself in bad positions, by being creative and knowing your Tori down to every exploit/usage in it's physique.

I think that is a reasonable and broad enough idea to encompass all kind of playing.
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