Toribash
Originally Posted by Boredpayne View Post
https://www.reddit.com/r/GlobalOffen...anking/ckfhfir

But wasn't your point:
Well again, it's sort of ignoring the point that Glicko-2 is on a conceptual level just adjustments to the Elo model that account for statistical uncertainty in ranking. They both work on the assumption that there is a normal distribution of your skill, and your chance of beating an opponent is based on that distribution and their distribution. So what you're arguing (at least, I can't see any other argument being made) is almost every single major competitive game in the world uses Elo without any tweaks to handle ranking uncertainty. But if we look at other games that apply similar systems to their ladder:



Oh, okay. This sounds like Glicko-2, but I guess you could argue it's some other totally different algorithm for processing uncertainty via probability distributions. It's kind of moot.

Glicko-2 is an actual algorithm you know?

Both CS and DOTA2 use ELO (and so did DotA for that matter) they just have some modifications... Like I said before there are tons of ways to factor in uncertainty.

Originally Posted by Boredpayne View Post
[The game that spawned both should probably be enough on its own, but sure, 'most chess;' additionally, the xbl ranking system, Guild Wars 2, at least something resembling it from CSGO and Dota 2, and pretty convincing evidence that none of the above use JUST the original Elo model. Oh, and Rocket League uses some variation of it or TrueSkill as well, because why not. Links here: http://www.rocketleaguegame.com/news...ranked-season/ and here: https://www.reddit.com/r/RocketLeagu...ow_about_your/

I don't see this going anywhere, so I'm out. It should surprise no one that models implemented in 1960 are no longer industry standard.

So if chess still used ELO that would be justification to only ever use ELO? Like I said before "Don't say stupid things just because they are convenient."

So now we add Rocket League to our list of competitive games... RL and GW2... Forgive me for not being impressed.
This isn't a critical point to get bogged down on. Do you have any ideas for improving the current system? It's tiring seeing you shit on everybody else's suggestions without offering an alternative. Be constructive. You know I hate these sort of discussions...

I don't follow this competitive gaming thingo much, but what BP wrote made sense to me.
Originally Posted by BoredPayne
I don't get the argument. In toribash with glicko-2 you can beat average players to achieve and hold a high rank. But you can do the exact same thing in placement matches in Toribash in an ELO system. Either allow players to climb quickly or don't.

In the first place, Toribash has little in the way of effective structured matchmaking, so comparative ranking systems are fundamentally pretty awful. Short of introducing this structure or punishing highly ranked players even for winning against lower ranked players, there's no meaningful solution for the particular issue you bemoan. You can play every single one of your placement matches against awful or tremendous players.

Seems like we should focus on improving matchmaking, strengthening the foundation of this whole thing, before we think about adding more extensions or changing anything. Matchmaking looks like it's at the core of the reason why the ranking system is shit, so lets make it better. In what ways can we do this?
Last edited by Ele; May 13, 2016 at 07:14 AM.
Originally Posted by Ele View Post
This isn't a critical point to get bogged down on. Do you have any ideas for improving the current system? It's tiring seeing you shit on everybody else's suggestions without offering an alternative. Be constructive. You know I hate these sort of discussions...

I don't follow this competitive gaming thingo much, but what BP wrote made sense to me.


Seems like we should focus on improving matchmaking, strengthening the foundation of this whole thing, before we think about adding more extensions or changing anything. Matchmaking looks like it's at the core of the reason why the ranking system is shit, so lets make it better. In what ways can we do this?

That-s not entirely true, but having the rank change outside of "ranked" matchmaking is what is skewing the whole concept of rating-based pairings which is fundamental to the implementation of the system in most other games. Match making "works", but the server browser is strictly superior as long as 1) the number of users using the matchmaker is this low and 2) there is no "real" incentive to go "competitive".
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Originally Posted by Ele View Post
This isn't a critical point to get bogged down on. Do you have any ideas for improving the current system? It's tiring seeing you shit on everybody else's suggestions without offering an alternative. Be constructive. You know I hate these sort of discussions...

Seems like we should focus on improving matchmaking, strengthening the foundation of this whole thing, before we think about adding more extensions or changing anything. Matchmaking looks like it's at the core of the reason why the ranking system is shit, so lets make it better. In what ways can we do this?

No one has voiced any kind of concerns so I guess we can conclude there's no real problems with the current system? What exactly are we improving?

Striated seasonal ladders with placement matches would be an improvement, but not a necessary one.

Originally Posted by Ele View Post
I don't follow this competitive gaming thingo much, but what BP wrote made sense to me.

What BP said is self serving nonsense.

He's grasping at straws trying to prove that because X game uses it (where X is Rocket League, GW2, and Chess - and tbh the first 2 I'm not sure if they actually even use Glicko-2, since BP keeps trying to bend over backwards to fit a square into a circle) we should absolutely use it. And why does he think these games have the best rankings? Well, because they use Glicko-2 of course! It's some nonsense circular logic.

Not to mention the whole "Chess changed to Glicko-2 therefore it must be better than ELO for Toribash" logic, which basically amounts to "someone is using Glicko-2 so we should as well". Chess and Toribash may both be turn based adversarial games, but that's about all they have in common. Is there any proof that Chess changed because Glicko-2 is better? Is there any proof that these advantages are transferable to Toribash? I asked above if there was any advantage to Glicko-2, and as it turns out, there is NONE (at least none that anyone can tell me, why someone would hide such a crucial piece of information is beyond me!).
Last edited by GnilRettemHC; May 14, 2016 at 07:42 AM.
Originally Posted by GnilRettemHC View Post
No one has voiced any kind of concerns so I guess we can conclude there's no real problems with the current system? What exactly are we improving?

Striated seasonal ladders with placement matches would be an improvement, but not a necessary one.

Yes they have, you are very out of touch with the community if you dont think anyone has voiced any issues or concerns about the current ranking system. The fact that people are voicing concerns in this very thread should be abit of a pointer, and not just 1 or 2 either - infact pretty much everyone that isnt you has said that the ranking system in toribash could and should be better. - Edit: this sentence referred to in this thread


Originally Posted by GnilRettemHC
What BP said is self serving nonsense.

He's grasping at straws trying to prove that because X game uses it (where X is Rocket League, GW2, and Chess - and tbh the first 2 I'm not sure if they actually even use Glicko-2, since BP keeps trying to bend over backwards to fit a square into a circle) we should absolutely use it. And why does he think these games have the best rankings? Well, because they use Glicko-2 of course! It's some nonsense circular logic.

Its a pretty good argument to be honest with you, toribash is a small game which doesnt have the assets to spend lots of money researching what ranking system would be best, so what is wrong with taking the example of the industry leaders who have put an incredible amount of time developing and incorporating such systems?

Originally Posted by GnilRettemHC
Not to mention the whole "Chess changed to Glicko-2 therefore it must be better than ELO for Toribash" logic, which basically amounts to "someone is using Glicko-2 so we should as well". Chess and Toribash may both be turn based adversarial games, but that's about all they have in common. Is there any proof that Chess changed because Glicko-2 is better?

Actually yeah youre right Im pretty sure they changed for shits and giggles. Or are you saying they actively wanted to make the rankings worse? Is this a conspiracy theory? What even is that question?

Edit: Also being turn based and 1v1 is a huge similarity in terms of working out how to rank players.
Originally Posted by GnilRettemHC
Is there any proof that these advantages are transferable to Toribash? I asked above if there was any advantage to Glicko-2, and as it turns out, there is NONE (at least none that anyone can tell me, why someone would hide such a crucial piece of information is beyond me!).

I mean, it doesnt take much searching to see what the advantages are supposed to be http://chess.stackexchange.com/quest...-still-use-elo
http://en.lichess.org/qa/6/how-does-...m-work-on-here

1) Glicko is proven to be more accurate on average (measured in terms of how often it is able to predict who will win a given match).

2) The Glicko rating system adds a reliability score to the rating number, which may provide a higher fairness regarding the rating score adjustment calculations.

3) The main issue with Elo was that ratings moved too rapidly. Against a player of equal strength, it was possible to gain or lose 100 points in less than a handful of games.

4) (In Elo) Most players (of vastly different strengths) being bulked together near 1200. This was incredibly problematic.

5) After changing to Glicko-2, players have been far more evenly spread-out within the rating ranges, making it far easier to find an opponent of appropriate strength. It is also far easier to maintain a rating.

Last edited by SmallBowl; May 14, 2016 at 03:10 PM.
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Originally Posted by SmallBowl View Post
Im not sure if you mean the Elo system or everything else surrounding it. Either way Im not a big fan - Ive written up a rework using the Elo system which I can no longer access :v

But I think itd be a big step forward if we were to ditch Elo and move to Glicko-2, its a very good system used widely, even in chess now (which Elo was created for).

Wasn't that the last ranking system?
I didn't like it at all, It had so much disadvantages even If I win all the games I play daily, instead of I get a higher rank, I get a lower one and I can't go hunting high ranked people if the whole server is low ranked.
Last edited by ClownDevil; Jun 12, 2016 at 08:10 PM.
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Nah, the last system used in Toribash was still Elo, that hasnt changed - the only difference really is that only some rooms are ranked rather than all rooms
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Originally Posted by SmallBowl View Post
Nah, the last system used in Toribash was still Elo, that hasnt changed - the only difference really is that only some rooms are ranked rather than all rooms

It was a horrible idea to make all the tourneys kind of public, simply seeing a yellow belt plays a 3rd and 2nd dan isn't funny at all, they should've took the position of low belts.
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Originally Posted by Dare View Post
My opinion from old ranking system to new one.

Old ranking system:
you can clearly define the difference in skill between ranks

The new ranking system right now:
randoms are at the top. Some with no skill at all. All they do is grind.


Tbh the new system ticks me off idk y.


This is very true just farm elo and just shovel the helpless.
I definitely agree that the current ranking system is far from ideal, but its a large step up from the old system - if this system has farmers the old system had plantations.
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