If real time Toribash becomes a reality, things would get wwwwwwwwwaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyy slower since you don't want noob claps etc etc, of course another way is like the way Skazz said, like Ragdoll Masters, instead of the complexity of the Toribash engine, the character could have all joints relaxed and the player controls the character with arrow keys or something by the head; dismemberment, fracture, gravity and disqualification etc could still exist, the joints could still be the same way instead of fully being flexible like a ragdoll. instead of a free three dimensional space, the players stay in the same lined two dimensional area while the environment is three dimensional. All this means that more than two players could play, but it may produce lag, but that's a problem to solve later. Haha, imagine a decap, the head only floats and the rest of the body falls. Another idea is the same thing, except with free three dimensional space. All the players go into first person view or third person view following their character while using the mouse and moving keys to fly through and try to defeat their opponent the 'relaxing' way, though because there is more free space in the three dimensional environment than a two dimensional environment, it might take some time for the players to defeat each other, so therefore the arena might need to be smaller which isn't much of an issue.