Toribash
Here's something I came across a few weeks ago... Remember Ragdoll Masters?
Apparently, the maker is up to something new... Check out http://rubberninjas.com/

It's a realtime 3d ragdoll fighting game that -should- be released sometime soon. It sure as hell isn't Toribash, but it seems pretty cool all the same.
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Eh, I always thought of such an idea where frames constantly pass but the game is in slow motion, and you can set joints all the time.
You could make a first person fighting game in which you had keys mapped to movement cycles and attacks.

For instance, holding w would run a walk cycle. a would run a turn left cycle. d would run a turn right cycle. s would run a walk backwards cycle. You'd just need to program in the frames.

q could be mapped to execute a left punch, e a right punch. Space bar could stiffen the whole body and extend legs and arms.

It's doable, but it wouldn't be Toribash anymore.

...Not that I wouldn't want to play a game like that.
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Originally Posted by Skazz View Post
Here's something I came across a few weeks ago... Remember Ragdoll Masters?
Apparently, the maker is up to something new... Check out http://rubberninjas.com/

It's a realtime 3d ragdoll fighting game that -should- be released sometime soon. It sure as hell isn't Toribash, but it seems pretty cool all the same.

It's no toribash but it looks fun as hell.
Originally Posted by Hamster View Post
You could make a first person fighting game in which you had keys mapped to movement cycles and attacks.

For instance, holding w would run a walk cycle. a would run a turn left cycle. d would run a turn right cycle. s would run a walk backwards cycle. You'd just need to program in the frames.

q could be mapped to execute a left punch, e a right punch. Space bar could stiffen the whole body and extend legs and arms.

It's doable, but it wouldn't be Toribash anymore.

...Not that I wouldn't want to play a game like that.

Yep and in single player, you create your punch move, run move, etc etc.....
The possibilites would be.... foootbaaal!
It actually WOULDN'T Be cool, It would be terrible, all moves woulbe b o hold all noob clap fail, nothing fun or complex, too difficult, also, moving the camera to get the right joints would be a pain
If real time Toribash becomes a reality, things would get wwwwwwwwwaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyy slower since you don't want noob claps etc etc, of course another way is like the way Skazz said, like Ragdoll Masters, instead of the complexity of the Toribash engine, the character could have all joints relaxed and the player controls the character with arrow keys or something by the head; dismemberment, fracture, gravity and disqualification etc could still exist, the joints could still be the same way instead of fully being flexible like a ragdoll. instead of a free three dimensional space, the players stay in the same lined two dimensional area while the environment is three dimensional. All this means that more than two players could play, but it may produce lag, but that's a problem to solve later. Haha, imagine a decap, the head only floats and the rest of the body falls. Another idea is the same thing, except with free three dimensional space. All the players go into first person view or third person view following their character while using the mouse and moving keys to fly through and try to defeat their opponent the 'relaxing' way, though because there is more free space in the three dimensional environment than a two dimensional environment, it might take some time for the players to defeat each other, so therefore the arena might need to be smaller which isn't much of an issue.
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