Just a quick idea that one of my friends made: simultaneous battles.
It would involve multiple small squares/circles/dojos as "mats", spread apart, where in each one, two players would go up against one another. If you are to land outside of the area you were placed in (including another mat) you would be eliminated. It could also function as a ladder; the victorious players would move on to the "next round", where it would continue up until there are two left, where they could fight to the death.
Another idea that I made, derived by the extra people battling at once, is team battles. Team battles, as you'd expect, involves 4+ players, equal amounts on each team, pitting against one another. Once all players on a single team are eliminated, or the time runs out, the team with the remaining players (or more points) would be victorious.
One final idea I have is "multi-battles". It involves 3 - 4 players, all against one another. This one could lead up to great chaos, and, other than the extra players, it would function as a normal battle. It could also be used together with the idea of simultaneous battles and/or team battles.
Been suggested many times, and was actually possible for a while, it however proved really buggy and slow.
Maybe eventually we'll see it but most not some time soon.
He probably just get's the good old 'Relax All' and gets to wait for the rest of the fighters to finish the game.
will i be able to use his body as a weapon if i grab it? Why not?
or he just disappears from the match? I actually think it's be much more fun with a limp body that could be used as a strategic point from dq'ing.
you would need to make a code that would allow disqualification
without stopping the match and without placing a winner,
can something as this being implemented in toribash programming? Don't see why it can't, really.
This would bring people back, we should do this. 96% of these people think we should. So why not add this shit. It's not like it would be hard to add. Just make IT SEPERATE from 1v1 gameplay
Why you just don't read the reason this isn't a thing and won't be? The game engine isn't supporting more than 2 toris same time and would be a pain in the ass to change the whole engine of the game just for a small gameplay change like this.
how will they do it?
and like what,his tori is going to lay there in the ground?
will i be able to use his body as a weapon if i grab it?
or he just disappears from the match?
you would need to make a code that would allow disqualification
without stopping the match and without placing a winner,
can something as this being implemented in toribash programming?
and like what,his tori is going to lay there in the ground? Yes!
will i be able to use his body as a weapon if i grab it? Why not?
or he just disappears from the match? I actually think it's be much more fun with a limp body that could be used as a strategic point from dq'ing.
you would need to make a code that would allow disqualification
without stopping the match and without placing a winner,
can something as this being implemented in toribash programming? Don't see why it can't, really.
my answer was to his yes!why not? and don't see why it can't really
im not acting anything,im just trying to make an example
through question,how will something like that would be implemented,
since its something much more than just making a 2 vs 2 mode,
it would require making the game understand that a player got
disqualified but the match is not over,how?