HTOTM: FUSION
scripting luia.
use the data table on a string? how do you invert the colors from string(+-3 on the orange to go to the invert zero gravity.
[req] joint counter
i would like to see a script that allowed you to set a amount of joints to use then if a player uses more then the amount a msg or something and the same with certain joint is this possible
ImBoredProdutionz©
Yes, it's possible, but can you explain how this would be used?

Also, what is "used"? Is anything not held or relaxed "used"? Are joints that are in a different state than last turn "used"?
[23:23:53] <AndChat|700625> Blue eyes ultimate dragon best card
[23:24:29] <AndChat|700625> You know the one with 3 heads
[23:24:39] <~Lightningkid> just like my dick



[11:35:40] <box> Hampa suck
[11:36:21] <hampa> not the first to tell me that today
Originally Posted by box View Post
Yes, it's possible, but can you explain how this would be used?

Also, what is "used"? Is anything not held or relaxed "used"? Are joints that are in a different state than last turn "used"?

i like to use joint restrictions with my clan and to enforce that i told them we will start out with four only. and used is not relaxed and the certain joints would be specfied in a command or var as a amount or the joint name in script. the joint used i not from last used but after every turn will only use four joint again in total

i hope i explained it good enough
ImBoredProdutionz©
So, if after a turn, a user relaxes a joint, it is not considered "used"?
[23:23:53] <AndChat|700625> Blue eyes ultimate dragon best card
[23:24:29] <AndChat|700625> You know the one with 3 heads
[23:24:39] <~Lightningkid> just like my dick



[11:35:40] <box> Hampa suck
[11:36:21] <hampa> not the first to tell me that today
Define "better".
[23:23:53] <AndChat|700625> Blue eyes ultimate dragon best card
[23:24:29] <AndChat|700625> You know the one with 3 heads
[23:24:39] <~Lightningkid> just like my dick



[11:35:40] <box> Hampa suck
[11:36:21] <hampa> not the first to tell me that today
Originally Posted by box View Post
So, if after a turn, a user relaxes a joint, it is not considered "used"?

every will be the same

1 you relax all equals zero joints used
2 use the amount of joints equals that amount set
3 end turn
4 do it again till you win or lose
ImBoredProdutionz©
Could a neural program be made to find the fighting skill against any player, and react accordingly to as a person moves?
Sort of like seeing all the moves in chess, and then picking the best one that the player moved, like Deep Blue.
Because toribash has a limited timeframe, this is a lot more realistic to make a game-tree compared to chess.
It's a demanding suggestion, but interesting.
Last edited by Courthouse; Sep 7, 2013 at 01:23 AM.
Originally Posted by T1G3R5H0T View Post
every will be the same

1 you relax all equals zero joints used
2 use the amount of joints equals that amount set
3 end turn
4 do it again till you win or lose

So, to clarify one final time, there must be only four (or the set number) joints in a non-relaxed state on any given turn, and all other joints must be relaxed?

Originally Posted by Courthouse View Post
Could a neural program be made to find the fighting skill against any player, and react accordingly to as a person moves?
Sort of like seeing all the moves in chess, and then picking the best one that the player moved, like Deep Blue.
Because toribash has a limited timeframe, this is a lot more realistic to make a game-tree compared to chess.
It's a demanding suggestion, but interesting.

That's a bit more within our reach than the standard AI suggestions we've seen, and it might actually work well (with openers, at least).
[23:23:53] <AndChat|700625> Blue eyes ultimate dragon best card
[23:24:29] <AndChat|700625> You know the one with 3 heads
[23:24:39] <~Lightningkid> just like my dick



[11:35:40] <box> Hampa suck
[11:36:21] <hampa> not the first to tell me that today