Yes, it's possible, but can you explain how this would be used?
Also, what is "used"? Is anything not held or relaxed "used"? Are joints that are in a different state than last turn "used"?
every will be the same
1 you relax all equals zero joints used
2 use the amount of joints equals that amount set
3 end turn
4 do it again till you win or lose
Could a neural program be made to find the fighting skill against any player, and react accordingly to as a person moves?
Sort of like seeing all the moves in chess, and then picking the best one that the player moved, like Deep Blue.
Because toribash has a limited timeframe, this is a lot more realistic to make a game-tree compared to chess.
It's a demanding suggestion, but interesting.