HTOTM: FUSION
Original Post
Toribash 3.84 Beta 5
Toribash 3.84 Beta 5

http://www.toribash.com/tb_b5.exe - Windows


* Physics caching
Ghost and replays in multiplayer are played back from a buffer instead of calculated using physics. This is much faster.

* Chat cache /opt chatcache 0|1|2 (0=off, 1=ATI, 2=Software)

* Camera options
1 - Default Cam
2 - Free Cam (press shift+2 to enable Free Orbit Cam, press shift+2 again to toggle targeting sphere)
3 - Uke Cam
4 - Tori Cam

* Camera keyframes are saved in replays
k - start keyframing
Shift+k - clear keyframes

* Camera has a bit of decay on the movements.
* Fixed position of bounty messages
* Autoupdate shouldn't crash the client. This was a big problem on the OSX version and more seldom on Windows.

* Tutorial Changes
- 'Toribash Tutorial' now covers mousewheel and hands (does not cover 'L' button)
- In 'Challenge Uke', Uke will pull off his moves even if the player reconfigures Uke's joints
- New moves for 'Advanced Tutorial' and 'Challenge Uke' are still open to suggestion

* Mouse reverted back to 3.83 style

Don't post bugs if they are mentioned here in the main post!!

Known bugs:
- Speedometer/Altimeter don't work in multiplayer
- ToriShop Uke ghost problem
- Aikido Mod not reset when doing Fight Uke -> Torishop -> New Game
- Bumpmaps doesn't load textures in shader mode
- Changing game resolution causes game to shut down
- No auto-resolution for Full screen
- Shaders running slower than before
- 4000+ frames replays don't save
- Incomplete saving of replays that are not edited - [FIXED]
- Russian characters show up as "?" - [FIXED]
- Ghost doesn't refresh with scripts that update joints

- White quad that blocks out the screen (should be fixed, but if found, include in your report the chat cache used and how the quad appeared)
- If you are getting the white quad often, either /opt chatcache 2 (shouldn't create the quad anymore) or press tab to clear the quad

Fixed bugs from beta 4:
- No grabby hands in replays [FIXED]
- No grip sphere in replays [FIXED]
- No fractures in replays [FIXED]
- Next/Prev replay and auto replay doesn't loop properly [FIXED]
- Ghost fades to white against dojo/background textures [FIXED]
- Fractured Knee + Hold All bug [FIXED]
- Cached chat does not refresh when switching between cache modes [FIXED]
- Multiple tb.exe running if you close and open a couple of times [FIXED]
- Tutorial joint indicators block ghost [FIXED]
- Tutorial joint indicators at wrong position [FIXED]
- Tutorial custom joints recolored [FIXED]
- Tutorial 'L' button not disabled [FIXED]
- /opt autoupdate 0 works [FIXED]
Last edited by hampa; Jan 18, 2010 at 08:33 PM.
Originally Posted by Jan_miguel View Post
1 = Extend,Contract,relax and Hold using left mouse button
0 = Extend and contract only using left mouse button

Still, nothing happens.
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hampa, has asked me to help moderate the beta forum. If you find your posts deleted it will be because it was not bug related. Please make all posts relevant as hampa has to sort through them and fix the bugs you have found.
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Downloading now. By the way hampa, when is 4.0 coming out? Will it be soon?
Drinking coffee and not contributing to society are just two of my many talents.
Originally Posted by C4MP4 View Post
Downloading now. By the way hampa, when is 4.0 coming out? Will it be soon?

After 3.9... sometime.
Originally Posted by Jan_miguel View Post
err i think this is good or not

when playing multi player
and after the match the replay gives a 30 fps on my laptop
but when normal viewing of replays (setup->replays)
i only gives me 17 fps
all i want is a straight 20-30 fps to everything
instead of just multi player replays


edit:
never mind its only fast when 2nd replay is done
so i'll just press wait for whole frames to finish to get nice fps on replays

Caching is only on for multiplayer.

Editing and caching doesn't work together.. that is the reason it is turned of in Single Player for now.
im sorry but ive been doing some digging and i was wondering if there was a way to fix the 3D problem on macs in this version? ive been trying to use it but when i put in/an 1 it crashes. thanks for listening hamps
Im a squirrel and I'm so awesome that my friend bought me Toriprime.
Originally Posted by hampa View Post
Caching is only on for multiplayer.

Editing and caching doesn't work together.. that is the reason it is turned of in Single Player for now.

then could you fix it to a straight 25-30 fps?
Originally Posted by Jan_miguel View Post
then could you fix it to a straight 25-30 fps?

No, I can't guarantee that it runs at a fixed framerate. That is up to the speed of the computer/graphics card.