Toribash
Taido (The mode Formerly Known as random [m]uslim):
By: Stonewall
Dismember: 1
Dismember Threshold: 200
Turn Frames: 10,15,15,20,20,20,20,20,20,21,22,23,24,25,25,25,25 ,25,25,25,25 <- Not sure why there's a space there, it won't go away. D:
Match Frames: 450
Dojo Size: 500
Sumo: 1
Self Damage: 0
Grabbing: Yes
Mod: Sambo.tbm


Description: Taido, which means way of the body, is a mode I created not too long ago for a fun mode to put on the [m] server, and because I had the desire for a gamemode to call my own. It is a mixture of my favorite gamemode, Kickbox, along with sambo, to add in some strategy. That is why the dojo is there. If you are set up well, the short turn frames allow you to break people, even though there is a high dm thresh, but, the high dm thresh and dojo also makes throwing an effective way to win.
Last edited by Stonewall; Feb 14, 2008 at 01:09 AM.
Zui Quan:
By: CMon
Mod: sambo.tbm
Matchframes: 500
Turn Frames: 5,10,15,20,25,25,30,30,40,50,50,60,60,80
Dismemberment: 1
Fracture: 1
DM Threshold: 150
Frac Threshold: 100
Dojosize: 700
Engagedistance: 145
Self Damage: 1

Description: Zui Quan is an ancient asiatic style of what us more unsofisticated individuals would call "drunken boxing", although a more descriptive title would be "drunken kickass thai-judo-karate-wrestling-boxing". In this mode I'm trying to depict how fighters tend to tire when the fight lasts for long, and the accuracy and security of the moves will go down accordingly. I also think I might have fixed some problems that applies in many other modes:
- The possibilities for using shovel moves are considerably less than in many other dojo modes.
- The possibilities for hit and run are less than in many other long distance modes.
- There should be fewer sketchy losses like the ones you see in Judo (omg leg dropped off randomly, lol).
- It allows for adapting of and against openers.
Attached Files
Zui Quan Example 1.rpl (71.2 KB, 62 views)
Zui Quan Example 2.rpl (49.6 KB, 24 views)
Last edited by CMon; Feb 23, 2008 at 01:30 AM.
First post is too long. Second list begins here.

Taido
By: Stonewall
Dismember: 1
Dismember Threshold: 200
Turn Frames: 10,15,15,20,20,20,20,20,20,21,22,23,24,25,25,25,25 ,25,25,25,25
Match Frames: 450
Engage Distance: 150 (I assume)
Dojo Size: 500
Sumo: 1
Self Damage: 0
Grabbing: Yes
Mod: Sambo.tbm
"Taido, which means way of the body, is a mode I created not too long ago for a fun mode to put on the [m] server, and because I had the desire for a gamemode to call my own. It is a mixture of my favorite gamemode, Kickbox, along with sambo, to add in some strategy. That is why the dojo is there. If you are set up well, the short turn frames allow you to break people, even though there is a high dm thresh, but, the high dm thresh and dojo also makes throwing an effective way to win."

Zui Quan
By: CMon
Mod: sambo.tbm
Matchframes: 500
Turn Frames: 5,10,15,20,25,25,30,30,40,50,50,60,60,80
Dismemberment: 1
Fracture: 1
DM Threshold: 150
Frac Threshold: 100
Dojosize: 700
Engagedistance: 145
Self Damage: 1
"Zui Quan is an ancient asiatic style of what us more unsofisticated individuals would call "drunken boxing", although a more descriptive title would be "drunken kickass thai-judo-karate-wrestling-boxing". In this mode I'm trying to depict how fighters tend to tire when the fight lasts for long, and the accuracy and security of the moves will go down accordingly. I also think I might have fixed some problems that applies in many other modes:
- The possibilities for using shovel moves are considerably less than in many other dojo modes.
- The possibilities for hit and run are less than in many other long distance modes.
- There should be fewer sketchy losses like the ones you see in Judo (omg leg dropped off randomly, lol).
- It allows for adapting of and against openers."
Example replay of Zui Quan

Zentaichi
By: Hamade
Mod: Sambo.tbm
Dismemberment: 1
Dismemberthreshold: 125
Fracture: 1
Facturethreshold: 100
Dojo Size: 600
Engage Distance: 130
Engage rotation: 45
Match Frames: 1000
Turn Frames: 90
"Goal is to launch a heavy kick on the back of the opponents back trying to either kick off his head or fracturing his Chest and/or Lumbar. Also dont try and get out of the Dojo ;)."

Kin-tzu-hai
By:LineTori
Mod:Classic
Dismember:1
Dismemberment Threshold:140
Fracture:1
Fracture Threshold:80
Dojo:1
Dojosize:500
Engage distance:138
Matchframes: 150
Turnframes: 10,8,12,15,20,25,20,20,30,10
Damage:1
"The fights are short, but entertaining, because of the at some times random turnframes. Also the kinda different engagedistance makes it really fun. There is a dojo, but mostly the match is done before you reach the dojosize. The name is.. well.. so because I couldnt make something up except of this. Example included."
Example replay of Kin-tzu-hai

Bizarre Jousting
By: 3vi1
Matchframes: 300
Turnframes: 20,20,20,20,20,20,180
Mod: jousting.tbm
Dismemberment: 1
Fracture: 1
Disqualification: 0
Dismemberthreshold: 200
Fracturethreshold: 100
Dojosize: 850
Engagedistance: 1500
Engageheight: 30
Engagerotation: 15
Selfdamage: 0
Grip: 0

Odd one, this, but quite good. It's imperfect as I haven't fully tested it yet, and feedback would be appreciated. Also, if anyone could come up with a better name that'd help too.

Muay Thai
By:Rhaken
Mod:none
Dismember:1
Dismemberment Threshold:200
Fracture:1
Fracture Threshold:150
Dojo:1
Dojosize:400
Engage distance:125
Matchframes: 150
Turnframes: 15
Damage:0
"It was set a while ago by Bman but disappeared (was my idea to have) It works well if u like to do close quarters combat styled moves. mainly I would recommend knee hits or body grabs when you start. its really fun "

"I don't know"
By:DeathAwaits
Mod:none
Dismember:1
Disqualification: 0
Dismemberment Threshold:150
Fracture:1
Fracture Threshold:100
Dojo:none
Dojosize:none
Engage distance:140
Matchframes: 170
Turnframes: 10, 10, 10, 10, 10, 10, 110
Damage:0
"It would be something like (real life) samurai without any swords, you have 6 turns to conduct your move and then the match is over, person with most damage wins."

Ring Sambo

By: Ragdollmaster
Matchframes 500
Turnframes 30, 20, 20, 20, 20, 20, 30, 40, 50, 50, 25, 25, 25, 25, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10
mod sambo.tbm
dismemberment 1
dismemberment threshold 100
fracture 1
disqualification 1
fracturethreshold 100
engagedistance 110
engagerotation 0
damage 1
grip 1
dojotype 1
dojosize 300
"Makes a fun grappling, throwing, judo/akidio style mode."

Wudo/Low DM Wudo
By Nepo
Matchframes: 750
Turnframes: 50,60,70
Mod: classic
Dismemberment: 1
Dismemberment threshold: 175 (75, or 50 for a better low dm mode)
Fracture: 0
Disqualification: 1
Fracturethreshold: 0
Engagedistance: 175
Engagerotation: 0
Damage: 1
Grip: 1
Dojosize: 0
Flags: 3
"It's a mixture of Judo and Wushu, so it combines kicking and grabbing. The low dm versions are better, because you need to be really careful."

Sam's mode
By: Sam1
Mod: sambo.tbm
Matchframes: 500
Turnframes: 60, 40, 20, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40
DM: 1
DM Treshold: 150
Fracture: 1
Fracture Treshold: 100
Dojotype: 1
Dojosize: 230
Engage distance: 200
Engage height: 150
DQ: 0
Damage: 0
Flags:14

MMA (Mixed Martial Arts)
By: Psy-T
match frames: 280
turn frames: 35,35,35,35,70,70
mod: sambo.tbm
dojotype: 1
dojosize: 350
dismember threshold: 150
fracture threshold: 80
engage distance: 170
flags: 10
damage model: 0

Island Survival Variants
By: Psy-T
face-to-face:
match frames: 160
turnframes: 20
mod: classic
disqualification: 0
dismember threshold: 125
fracture threshold: 100
dojosize: 300
engage distance: 125

back-to-back:
match frames: 160
turnframes: 20
mod: classic
disqualification: 0
dismember threshold: 125
fracture threshold: 100
dojosize: 300
engage distance: -125

side-to-side:
match frames: 250
turnframes: 25
mod: classic
disqualification: 0
dismember threshold: 125
fracture threshold: 100
dojosize: 300
engage distance: 0
engage rotation: 125

"all three have quick variants aswell, the differences in which are the matchframes and turnframes.

in face-to-face and back-to-back the change is to:
match frames: 200
turnframes: 40

in side-to-side the change is to:
match frames: 250
turnframes: 50"

Hybrid mod #1
By: Psy-T
match frames: 350
turnframes: 50,25,25,50,100,100
mod: classic
disqualification: 1
dismember threshold: 150
fracture threshold: 100
dojosize: 700
engage distance: 180
flags: 11


Hybrid mod #3 and its variants
By: Psy-T
match frames: 400
turnframes: 50,60,90,50,60,90
mod: classic
disqualification: 0
dismember threshold: 140
fracture threshold: 120
dojosize: 500
engage distance: 210
flags: 10

"the first variant only changes the turnframes:
turnframes: 60,50,90,60,50,90

the second variant does the following changes:
turnframes: 50,60,45,45,60,50,90
disqualification: 1"

4seccondfirestorm
By: 0815Rocker
matchframes: 120
turnframes:3
reactiontime: 4
mod: classic
dq: 1
dismemthreshold: 100
engagedistance: 100
Last edited by 3vi1; Oct 28, 2008 at 05:06 PM.
"Call yourself alive? I promise you you'll be deafened by dust falling on the furniture,
you'll feel your eyebrows turning to two gashes, and your shoulder blades will ache for want of wings."
make a .txt file of all modes ;)

Zentaichi
By: Hamade
Mod: Sambo.tbm
Dismember: 1
Dismemberment Treshold: 125
Fracture: 1
Facture Treshold: 100
Dojo: 1
Dojo Size: 600
Engage Distance: 130
Engage rotation: 45
Math Frames: 1000
Turn Frames: 90

Goal is to launch a heavy kick on the back of the opponents back trying to either kick off his head or fracturing his Chest and/or Lumbar. Also dont try and get out of the Dojo ;).

I tried it's pretty hard :S
<Hamster> I need a towel
<Hamster> ._.
Kin-tzu-hai
By:LineTori
Mod:Classic
Dismember:1
Dismemberment Threshold:140
Fracture:1
Fracture Threshold:80
Dojo:1
Dojosize:500
Engage distance:138
Matchframes: 150
Turnframes: 10,8,12,15,20,25,20,30,10
Damage:1
The fights are short, but entertaining, because of the at some times random turnframes. Also the kinda different engagedistance makes it really fun. There is a dojo, but mostly the match is done before you reach the dojosize. The name is.. well.. so because I couldnt make something up except of this. Example included.
Attached Files
kin-tzu-haiexample.rpl (71.1 KB, 46 views)
Last edited by Chartle; Feb 29, 2008 at 10:27 PM. Reason: wrong tf ><
[o]|ORMO|Replay thread!
Last edited by Chartle; Tomorrow at 13:37 AM..
Just added another one of mine. It's... strange.
"Call yourself alive? I promise you you'll be deafened by dust falling on the furniture,
you'll feel your eyebrows turning to two gashes, and your shoulder blades will ache for want of wings."
by lildog325
Matchframes:1000
Turnframes 50
Dismemberment:120
Fracture: 0
Disqualifacation: 0
Dismemberthreshold: 75
Dojosize: 400
Engagedistance: 200
Engageheight: 0
Muay Thai
By:bloodbath
Mod:none
Dismember:1
Dismemberment Threshold:200
Fracture:1
Fracture Threshold:150
Dojo:1
Dojosize:400
Engage distance:125
Matchframes: 150
Turnframes: 15
Damage:0

It was set a while ago by Bman but disappeared (was my idea to have) It works well if u like to do close quarters combat styled moves. mainly I would recommend knee hits or body grabs when you start. its really fun
Activism is a duty, not a choice. Only through activism can we really make this a country for the people, and by the people. Cast aside your apathy. Don't stay behind closed doors.
I love 3vi1's mod, but with shorter turnframes, it should be something like 50, 20, 10, 10, 10, 10... etc

here is a little 5 minute try out: Refer to attachment.

----------------------------------

How about a one hitter?

Name: I don't know

ByeathAwaits
Mod:none
Dismember:1
Disqualification: 0
Dismemberment Threshold:150
Fracture:1
Fracture Threshold:100
Dojo:none
Dojosize:none
Engage distance:140
Matchframes: 170
Turnframes: 10, 10, 10, 10, 10, 10, 110
Damage:0
It would be something like (real life) samurai without any swords, you have 6 turns to conduct your move and then the match is over, person with most damage wins.
Attached Files
Madman in your mode.rpl (74.1 KB, 26 views)
Last edited by 3vi1; Apr 2, 2008 at 08:28 PM.
Prelude for time feelers