Originally Posted by
BenDover
still butthurt about icefrog
Its not noob friendly, so what? you complain that single player games are too easy and cater to noobs, but dota2 is too complex?
warcraft 3 dota wasnt noob friendly back when i started playing either, but it was fun anyway.
you learn quickly and you're pooled into games with players that have a similar rank to you.
the community is as good or bad as any other game.
heroes like lina, luna, lion or juggernaught are treated the same way as shovelers are here.
feeders are usually treated to whiney shits and complainers with "delete dota, you suck" etc
same as any other community
Icefrog is cancer but I don't judge games based on who made them. I do however judge them based on the opportunity they had, which was the move away from the WC3 engine, and that they made absolutely no attempt to take advantage of the situation.
Dota2 isn't complex, it's complicated. The complication is basically just from having too many heroes with too lax balance, too many items without proper sorting, and too many ambiguous and hidden mechanics that are not apparent. For example, a lot of new players have no idea why a catapult takes so many more hits to kill than a normal creep. Armour and damage types are not transparent. Neither are stacking between attack modifiers, interactions between magic immunity/spell immunity and abilities, stacking of cooldowns and buffs, etc. All legacy issues should have been fixed and rebalanced instead of copied out of laziness.
There are plenty of game communities that advocate teaching players how to play instead of telling them to quit. The inflated learning curve means that you can't pick up even the basics of the game in a few games, because the game is highly based on builds and esoteric stats and skills. Playing mechanically essentially makes you a good player, but you don't actually know how to play the game. It's unavoidable that players need to play thousands of games to learn all the heroes. There's something like 15E combinations of heroes the can occur, and barring that even if you can master a hero in a single game, that's at least 100 games, which takes about 50-100 hours.
Originally Posted by
joonveen
Gorm, you haven't played DotA before? Or you somehow played it long enough to know what it's like while hating it all the way?
Yeah I have played quite a bit, DotA, DotA:Allstars, LoL, DOTA2, and a bunch of other AoS's.
It's fun to play with friends, but the game itself is terrible.
I'd rather play DoE or ToB than DotA, they are more balanced and follow set conventions that make them easy to learn.
Even Enfo's consciously chooses to make their game easier for new players by having limited items, well sorted, heroes each have descriptive skills, there's no hidden mechanics - if a hero deals magic damage or a skill deals shadow damage it says so. One of the worst things about DOTA2 is partial or inaccurate skill descriptions; "targets friendly or enemy heroes"... Yet it doesn't target friendlies, so if you were relying on that skill to save your life, you're out of luck... Other things like damage immunity (shadow damage pierces of course), and skills that just outright don't do what they say, ugh. A game can be fun in certain situations without being any good...
I have a spare invite too btw, so if you don't have 512 textures to pay Ben... I only charge full 256