HTOTM: FUSION
Original Post
DQ ghost
Kind of thought about it while playing some wushu, when someone mentioned that the dq should be "clearer". Didn't spot a similar thread at first glance here as well.

Idea's relatively simple: Add the disqualification ring to the ghost, when the joint comes in contact with the dq area.

It's relatively easy to spot a possible dq anyway if you keep your eyes open, so it's not all that vital or necessary. It's just a minor doodle, really, for convenience. However it'd be simply easier when you're either running out of time and/or managed to overlook a detail in your next turn.
But why's the rum gone? :v
So then we compromise and make it a toggable game setting.

Maybe we turn it on in beginner servers to help them adjust, maybe we can make it a thing in player made servers if we want it for wushu or novice friendly events.
Need help?
Creati0n says: still my favorite. <3
I sacrificed my firstborn for this great human being to join (M) ~R
Just Use Thunder!
Originally Posted by Hxcbbqimo View Post
So then we compromise and make it a toggable game setting.

Maybe we turn it on in beginner servers to help them adjust, maybe we can make it a thing in player made servers if we want it for wushu or novice friendly events.

Originally Posted by Erth
Making it slightly easier when people start the game.
If that were to happen though, it'd need to be made a full blown option, so long as it wasn't the default, I could see it's use

yeah.

WOO COMPROMISE
She/They

Yeah, I only don't like erthtkv2 because of the mod's name. Make it "tkv2," and the mod will instantly become more popular. This is a valid reason as the name of the mod is still an important feature that no one seems to have yet discussed.
The Ghost lies, Ghost dq ring solution?
that's right, even had a game where you DQ, even though your ghost didn't tell you. Well what if you saw a DQ ring in your ghost so you don't get that problem again.
Seems simple enough, probably like a ghost DQ ring or something.
Any better ideas would be great, but I would like to see no more victims of this kind of DQ.
Sorry for being brief.
Originally Posted by iamnonoob View Post
that's right, even had a game where you DQ, even though your ghost didn't tell you. Well what if you saw a DQ ring in your ghost so you don't get that problem again.
Seems simple enough, probably like a ghost DQ ring or something.
Any better ideas would be great, but I would like to see no more victims of this kind of DQ.
Sorry for being brief.

The thing is, in multiplayer your ghost doesn't account for the moves the other player is doing, so it never really tells you the (entire) outcome.

Plus showing a DQ ring in the ghost would be slightly over powered in my opinion.
why tho
true true...
True true, but if your not in any immediate proximity to the opponent, by your self. Then you dq and the ghost did not tell you, how do you explain that.
(it happened to me in Wushu)
Originally Posted by iamnonoob View Post
True true, but if your not in any immediate proximity to the opponent, by your self. Then you dq and the ghost did not tell you, how do you explain that.
(it happened to me in Wushu)

Well that's the fault of the games programming, I've had the issue here and there, but never enough to annoy me or be a problem. I'm sure at some point it'll be fixed.
why tho
-Cyri- just to prove you wrong, hampa did say he would look into real-time ghosts. So honestly it would be a good addition if both were to be added.
dq ghost
So I suddenly had an idea of making the ghost be able to dq. So when you're playing and you are trying some moves, your ghost automaticly relaxes all when touching the ground (if dq is on).
What do you think about this?
Hi
Rapid Threads Lmod.
Got any questions? Feel free to ask!

[SIGPIC][/SIGPIC]