HTOTM: FUSION
Original Post
Single Player Campaign Ideas
It get boring sometimes when your making replays your just uninspired and a lot of times I look and edit the permanent replays. But after a while, that gets boring to the point where I do the tutorial again. Soon enough, I noticed that the permanent replays helped me a lot when I played it at first. So I thought, why not make more of these helpful replays. This idea Allows people to click single player option so that they can fight against a non-user controlled tori. It would help a lot when your starting out since you know no moves of any kind what so ever and for somebody who is more advanced in the game, they will have harder challenges. Thanks for reading my idea.
Sincerely,
Qukslice
"Who wouldn't pass up gay sex with Bercat?"
"Day is probably masturbating to Osu"- Hydra 2k15
this seems hard to implement an AI that is not just stupid AND difficulties for the AI. i think the end result is going to be either a AI that shovels the hell out of you as the hardest setting, and a AI that contracts everything as the easiest...
"I don't need a safety word because my mother didn't raise no quitter." ~BaraYaoi - BDSM Expert
Maybe it would but then it would give some practice to people who want to beat shovelling, also the AI would be for other modes in single player such as races, giving uke a better race time
Single Player Campaign Mode
In toribash, solo playing is not really a big thing unless you play again uke in fight school and people can get used to his openers.
So i think there should be a campaign mode where there are several NPC that u have to fight.
Like Uke would be level 1 (white belt), and he would do moves like noob clap and his movements and recovers would be bad just like a white belt
Den u could have Billy level 2 (white belt), his movement would be bad but better than tori
After dat John level 3 (Yellow belt), his fighting is better than the level two and one.
And so on
The campaign mode would end on black belt but the higher ur belt the more levels you have to beat to go to the next belt
And u would have ur own separate belt in this single player
And u win tc prize for each win and it increases as ur level increases (not ur belt cuz come on noobs are poor)
MvpFlapperJacks Aka MvpFlapper
King of Pancakes and Waffles
If many people were to agree upon a suggestion would it implemented into the actual game?

Lazors Moderated Message:
No, it would have to be a good idea, a balanced idea, and an idea that doesn't require a lot of effort, since the development staff is very low.
Ps, simply saying that you agree with something is the fastest way to get your post deleted, as you can't see above.
Last edited by Lazors; Feb 12, 2015 at 08:55 PM.
MvpFlapperJacks Aka MvpFlapper
King of Pancakes and Waffles
It would be very difficult to code that many opponents, especially with hampa as busy as he is, It may be more efficient to get singleplayer mods made by the community.

It would be nice to have something like this in the future though, or what was discussed previously in the thread that this was added to
Originally Posted by MvpFlapper View Post
If many people were to agree upon a suggestion would it implemented into the actual game?

The suggestion (that last one at least) us way too vague to be implemented at all. As I've already stated in this thread Uke doesn't have AI but simply uses predefined moves, and that will only work good in tutorials for beginners. Toribash is designed to be all about improvising, and it is impossible to make Uke do that unless we code an extremely advanced AI.

So no, those "make a campaign where you have to fight different enemies based on your skill" are not going to happen. On the other side, campaign that has a form of regular SP events Gamemasters do is possible, though for that more ideas is needed.
Well. The thing is, is that people want something bigger to happen with single player instead of mod testing and replay making. It's kind of bland and the whole point of single players is for people to get the feel of the game and how it's played. Maybe not AI but just basic moves and counters to get you started. I don't think AI is the way to go but introducing somebody into the game through single player is what everybody wants. We get slightly competent players instead of people who fall backwards because they extended their feet and fell backward. Maybe it could be like a balance minigame and maybe some other minigames.
Sincerely,
Qukslice
"Who wouldn't pass up gay sex with Bercat?"
"Day is probably masturbating to Osu"- Hydra 2k15
Single Player Missions
I had an idea to add missions in sp, it would be like this:

There are 3 types of missions: Easy, Medium and Hard ones.
Easy missions would be something like: Get 10,000 hitpoints, or: dismember 1 arm (Uke)
Hard missions would be something like: completly dismember Uke

It would help newer players to improve their skills and I think it is a good addition to normal single player.

You could also add a rewad for every mission (10tc / easy, 50tc / medium, 100tc / hard)
I just want to be loved :(
that would be easy but do you think they will make uke easily defeated.i think it will have its own smart AI and it will be super hard to be deafeated not supporting this
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you might not understand me i suck engilsh
Last edited by Vincent183; Feb 13, 2015 at 01:46 PM. Reason: <24 hour edit/bump
Skill might be needed to win but luck.Better luck next time
Well, I thaught that uke won't move in missions, but an AI for uke in harder missions would be pretty cool.
I just want to be loved :(