Secret Santa 2024
Chess. A game about strategy and "guesswork(used veeerryyy lightly)." Now, you have chess where you have 20 pieces(joints) and all those pieces work in both subtle and significant ways with each other, and not even the best players know entirely how to utilize them. Likewise to chess, a lot of the match depends on thinking at the very least into the next turn. If you play following your ghost you'll only go so far. In chess, you don't even have the luxury of a ghost to tell you what to do and guide your every move. It's entirely "guesswork" and strategy. That's what turn based games are, and I would LOVE to see the look on Garry Kasparov's face when you tell him that chess is akin to rock-paper-scissors. This "it's not competitive" thing sounds like an argument based entirely on salt.

I'm not saying ToriBash is as advanced as chess, but they're obviously similar in the sense that they are turn based and that advanced play hinges on the idea that you can predict what your opponent will do (or, in the case of chess, stay one step ahead of them). I'm sure most people, though, are too focused on obtaining mastery of movements of their joints to realize that there is an entirely different aspect to gameplay, whether you like it or not.

Is it safe to say the thread is officially derailed now? I think the people who've commented have pretty much said the ranks aren't really working and we're in dire need of an update. Competition in this game works on a small scale and in controlled environments, but so much can (and has) gone wrong with the ranking system that I think a lot of people have lost hope.
Originally Posted by pouffywall View Post
Chess. A game about strategy and "guesswork(used veeerryyy lightly)." Now, you have chess where you have 20 pieces(joints) and all those pieces work in both subtle and significant ways with each other, and not even the best players know entirely how to utilize them. Likewise to chess, a lot of the match depends on thinking at the very least into the next turn. If you play following your ghost you'll only go so far. In chess, you don't even have the luxury of a ghost to tell you what to do and guide your every move. It's entirely "guesswork" and strategy. That's what turn based games are, and I would LOVE to see the look on Garry Kasparov's face when you tell him that chess is akin to rock-paper-scissors. This "it's not competitive" thing sounds like an argument based entirely on salt.

You're missing the point. There are no random elements in chess. You win or lose based on your performance. Not because you happened to guess right or the fact that the weird physics engine decided to give you its blessing.
Last edited by hipotibor; Dec 23, 2015 at 11:24 AM.
Originally Posted by pouffywall View Post
Chess. A game about strategy and "guesswork(used veeerryyy lightly)." Now, you have chess where you have 20 pieces(joints) and all those pieces work in both subtle and significant ways with each other, and not even the best players know entirely how to utilize them. Likewise to chess, a lot of the match depends on thinking at the very least into the next turn. If you play following your ghost you'll only go so far. In chess, you don't even have the luxury of a ghost to tell you what to do and guide your every move. It's entirely "guesswork" and strategy. That's what turn based games are, and I would LOVE to see the look on Garry Kasparov's face when you tell him that chess is akin to rock-paper-scissors. This "it's not competitive" thing sounds like an argument based entirely on salt.

I'm not saying ToriBash is as advanced as chess, but they're obviously similar in the sense that they are turn based and that advanced play hinges on the idea that you can predict what your opponent will do (or, in the case of chess, stay one step ahead of them). I'm sure most people, though, are too focused on obtaining mastery of movements of their joints to realize that there is an entirely different aspect to gameplay, whether you like it or not.

Is it safe to say the thread is officially derailed now? I think the people who've commented have pretty much said the ranks aren't really working and we're in dire need of an update. Competition in this game works on a small scale and in controlled environments, but so much can (and has) gone wrong with the ranking system that I think a lot of people have lost hope.

in addition to what hipo said, in chess you take your turns at different times, not the same time, this malea a big difference because there is no guesswork as to what impact your turn will make. Thus making the results more consistant.

Also not everyone has said they disliked the rank system, and those who have have been unable to give good reasoning why they dislike it.

Personally I dislike it due to its inability to distinguish between players of a similar skill level, such as at the very top end of the spectrum, but I believe the patch that hopefully will come sooon should fix that
Don't dm me pictures of bowls that you find attractive.
Annnd congratulations smallbowl you have proven everything everyone has been saying. You are basically the only one here saying that toribash is not competitive, and that the tourneys are fine, aswell as the rank system being fine. "but I believe the patch that hopefully will come sooon should fix that" how many times have we heard that?

For once in your life can you open your mind and appreciate what the majority are saying and start looking for FLAWS rather than always being on the defense.

You have never been a high skilled player before in toribash so why are you telling a bunch of high skilled players about how to make a skill based tourney and rank system... please stop being so defensive and start looking for ways to improve.
Originally Posted by PACKET View Post

You have never been a high skilled player before in toribash so why are you telling a bunch of high skilled players about how to make a skill based tourney and rank system... please stop being so defensive and start looking for ways to improve.

Said the guy with 300 qi over 3 years. Stop lashing out at people who are giving you constructive feedback and enjoy your free game without acting like a spoiled brat.
Last edited by hipotibor; Dec 23, 2015 at 08:06 PM.
Originally Posted by hipotibor View Post
Said the guy with 300 qi over 3 years. Stop lashing out at people who are giving you constructive feedback and enjoy your free game without acting like a spoiled brat.

My main is FistofLife
Originally Posted by PACKET View Post
Annnd congratulations smallbowl you have proven everything everyone has been saying. You are basically the only one here saying that toribash is not competitive, and that the tourneys are fine, aswell as the rank system being fine. "but I believe the patch that hopefully will come sooon should fix that" how many times have we heard that?

For once in your life can you open your mind and appreciate what the majority are saying and start looking for FLAWS rather than always being on the defense.

You have never been a high skilled player before in toribash so why are you telling a bunch of high skilled players about how to make a skill based tourney and rank system... please stop being so defensive and start looking for ways to improve.

Except not everyone is saying toribash is competitive, youre wrong. Again I didnt say the tourneys are fine, the problem there is season length, which forces the tourneys to be organised the way they are. I also didnt say the rank system was fine, in fact I said I had problems with it and I wrote up a document to overhaul the overhaul. Unfortunately you failed to read the whole thread so you missed all of that.

I guess the number of times youve heard there is a patch coming could be limited to the number of times youve heard it in this thread.


How about you open your mind and stop saying its bad, but in the vaguest way possible.

Very few of the players in this thread have been very highly skilled, youve never organised any event, why are you telling someone who has organised many what is feasible as an event? Please stop being so generally aggressive and look for ways to improve the system instead of just saying "lol its bad".
Don't dm me pictures of bowls that you find attractive.
Originally Posted by SmallBowl View Post
Except not everyone is saying toribash is competitive, youre wrong. Again I didnt say the tourneys are fine, the problem there is season length, which forces the tourneys to be organised the way they are. I also didnt say the rank system was fine or I wouldnt have written up a document to overhaul the overhaul. Unfortunately you failed to read the whole thread so you missed all of that.

I guess the number of times youve heard there is a patch coming could be limited to the number of times youve heard it in this thread.


How about you open your mind and stop saying its bad, but in the vaguest way possible.

Very few of the players in this thread have been very highly skilled, youve never organised any event, why are you telling someone who has organised many what is feasible as an event? Please stop being so generally aggressive and look for ways to improve the system instead of just saying "lol its bad".

Oh i have never tried? Apart from when i talk on IRC every day about improvements from about late 2013 to early 2015.

I told you in this thread a very very very simple solution. First to 5 instead of first to 3, and first to 7 in finals. Your theory about people not having enough time to play an extra 4 games or so is a load of rubbish.

Real solution is to have matchmaking, make a pool of mods, e.g. RK, TK, Lenshu, ABD, etc. One is selected by random (Players could both veto 1 mod each to increase fairness). The format in which players compete would be a first to 5 duel.

Ranking would be worked out by the formula: Wins - losses. So if you win a ranked search 5-3 then you get +2 points and your opponent gets -2. Your points are added up and stack untill the next reset. Players are matched on the amount of points they have. E.g. If you are +50 then you will be matched with someone who is also +50 (or the nearest online, like +20 or +30, depending on who is playing). If you lose more than you win then your score might be -15 and you will be matched with someone similar.

There you go, toribash competitive solved... its very simple. Where is the problem with this idea?
Last edited by PACKET; Dec 23, 2015 at 08:28 PM.
Originally Posted by PACKET View Post
Oh i have never tried? Apart from when i talk on IRC every day about improvements from about late 2013 to early 2015.

I told you in this thread a very very very simple solution. First to 5 instead of first to 3, and first to 7 in finals. Your theory about people not having enough time to play an extra 4 games or so is a load of rubbish.

Real solution is to have matchmaking, make a pool of mods, e.g. RK, TK, Lenshu, ABD, etc. One is selected by random (Players could both veto 1 mod each to increase fairness). The format in which players compete would be a first to 5 duel.

Ranking would be worked out by the formula: Wins - losses. So if you win a ranked search 5-3 then you get +2 points and your opponent gets -2. Your points are added up and stack untill the next reset. Players are matched on the amount of points they have. E.g. If you are +50 then you will be matched with someone who is also +50 (or the nearest online, like +20 or +30, depending on who is playing). If you lose more than you win then your score might be -15 and you will be matched with someone similar.

There you go, toribash competitive solved... its very simple. Where is the problem with this idea?

Sorry for having a 2014 join date, and normally you always ranted about how GMs are shit in general, not about the ranking system, when i was about anyway.

That is not a simple solution, it is simply not doable in the season length we have (the season length is to be lengthened of course, as I have said), it is not rubbish, I have experienced it.

Yeah I agree matchmaking would be great, unfortunately Im not exactly a game dev so I cant exactly just make matchmaking. Also your matchmaking system isnt good, the aim of a matchmaking system is to give as many people as possible as close to a 50% rate as possible by matching them to people at the right level. So when you beat someone "stronger" than you you get a bigger boost in rank than if you beat someone "weaker" than you.

^all if this is pretty irrelevant to me at the moment however as it is not something I can affect in any way whatsoever^

yeah its implementation is not realistic or simple in any way whatsoever, theres your issue. (as well as your actual ranking system not being good)
Don't dm me pictures of bowls that you find attractive.
Fist: It's not quite fair to say that "since your bad, you don't know the first thing about building a competitive system." I mean, I'm nowhere near the best at striking mods, but if you'll look in my sig you'll see I have at least decent ideas for those. You don't need to be the best at taking action to know what is the best action to take.

Originally Posted by Smallbowl
and I wrote up a document to overhaul the overhaul.

Why isn't stuff like this released to the rest of the community? I honestly don't get the cloak and dagger of any of this. If you're drafting something that's going to be released to the entirety of the community, wouldn't you want to allow people who are genuinely interested in looking at it actually see what's going on and offer their opinions?