Chess. A game about strategy and "guesswork(used veeerryyy lightly)." Now, you have chess where you have 20 pieces(joints) and all those pieces work in both subtle and significant ways with each other, and not even the best players know entirely how to utilize them. Likewise to chess, a lot of the match depends on thinking at the very least into the next turn. If you play following your ghost you'll only go so far. In chess, you don't even have the luxury of a ghost to tell you what to do and guide your every move. It's entirely "guesswork" and strategy. That's what turn based games are, and I would LOVE to see the look on Garry Kasparov's face when you tell him that chess is akin to rock-paper-scissors. This "it's not competitive" thing sounds like an argument based entirely on salt.
Chess. A game about strategy and "guesswork(used veeerryyy lightly)." Now, you have chess where you have 20 pieces(joints) and all those pieces work in both subtle and significant ways with each other, and not even the best players know entirely how to utilize them. Likewise to chess, a lot of the match depends on thinking at the very least into the next turn. If you play following your ghost you'll only go so far. In chess, you don't even have the luxury of a ghost to tell you what to do and guide your every move. It's entirely "guesswork" and strategy. That's what turn based games are, and I would LOVE to see the look on Garry Kasparov's face when you tell him that chess is akin to rock-paper-scissors. This "it's not competitive" thing sounds like an argument based entirely on salt.
I'm not saying ToriBash is as advanced as chess, but they're obviously similar in the sense that they are turn based and that advanced play hinges on the idea that you can predict what your opponent will do (or, in the case of chess, stay one step ahead of them). I'm sure most people, though, are too focused on obtaining mastery of movements of their joints to realize that there is an entirely different aspect to gameplay, whether you like it or not.
Is it safe to say the thread is officially derailed now? I think the people who've commented have pretty much said the ranks aren't really working and we're in dire need of an update. Competition in this game works on a small scale and in controlled environments, but so much can (and has) gone wrong with the ranking system that I think a lot of people have lost hope.
You have never been a high skilled player before in toribash so why are you telling a bunch of high skilled players about how to make a skill based tourney and rank system... please stop being so defensive and start looking for ways to improve.
Annnd congratulations smallbowl you have proven everything everyone has been saying. You are basically the only one here saying that toribash is not competitive, and that the tourneys are fine, aswell as the rank system being fine. "but I believe the patch that hopefully will come sooon should fix that" how many times have we heard that?
For once in your life can you open your mind and appreciate what the majority are saying and start looking for FLAWS rather than always being on the defense.
You have never been a high skilled player before in toribash so why are you telling a bunch of high skilled players about how to make a skill based tourney and rank system... please stop being so defensive and start looking for ways to improve.
Except not everyone is saying toribash is competitive, youre wrong. Again I didnt say the tourneys are fine, the problem there is season length, which forces the tourneys to be organised the way they are. I also didnt say the rank system was fine or I wouldnt have written up a document to overhaul the overhaul. Unfortunately you failed to read the whole thread so you missed all of that.
I guess the number of times youve heard there is a patch coming could be limited to the number of times youve heard it in this thread.
How about you open your mind and stop saying its bad, but in the vaguest way possible.
Very few of the players in this thread have been very highly skilled, youve never organised any event, why are you telling someone who has organised many what is feasible as an event? Please stop being so generally aggressive and look for ways to improve the system instead of just saying "lol its bad".
Oh i have never tried? Apart from when i talk on IRC every day about improvements from about late 2013 to early 2015.
I told you in this thread a very very very simple solution. First to 5 instead of first to 3, and first to 7 in finals. Your theory about people not having enough time to play an extra 4 games or so is a load of rubbish.
Real solution is to have matchmaking, make a pool of mods, e.g. RK, TK, Lenshu, ABD, etc. One is selected by random (Players could both veto 1 mod each to increase fairness). The format in which players compete would be a first to 5 duel.
Ranking would be worked out by the formula: Wins - losses. So if you win a ranked search 5-3 then you get +2 points and your opponent gets -2. Your points are added up and stack untill the next reset. Players are matched on the amount of points they have. E.g. If you are +50 then you will be matched with someone who is also +50 (or the nearest online, like +20 or +30, depending on who is playing). If you lose more than you win then your score might be -15 and you will be matched with someone similar.
There you go, toribash competitive solved... its very simple. Where is the problem with this idea?
and I wrote up a document to overhaul the overhaul.