Toribash
Originally Posted by hampa View Post
Includes game design document.

Huh, there were a few ideas in the original concept of Toribash that would've been great to see in the game.
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Originally Posted by Guv_na View Post
Huh, there were a few ideas in the original concept of Toribash that would've been great to see in the game.

It was posted in IRC ages ago. A certain clan's name was made from that document.
Before joining toribash,when it was sayin PLAYER CUSTOMIZATION,i though you can make your verry own ragdoll for free,But you need to buy thoose ridiculously price items -.-
Wow, that's from version 1.00
There wouldn't happen to be a download for that version anywhere, would there? *winkwink* :P

Edit: Everybody, watch the videos on the time machine page. The movement looks so much smoother. It's like a completely different game. I'd love to play it

(love those icons too, btw xD)
Last edited by Person; Oct 21, 2008 at 03:31 AM.
R.I.P. Billy Mays
Originally Posted by hampa View Post
It can't be more old-school than this:
http://www.toribash.com/timemachine/index.html

Includes game design document.

I think you just won.

EDIT: Also, who is Rava?
Originally Posted by hampa View Post
It can't be more old-school than this:
http://www.toribash.com/timemachine/index.html

Includes game design document.

I saw "jumpin'" and I'm like.... "omg..... this game looks like it was made in crappy paint" and I can't believe how much it has upgraded...
Originally Posted by http://www.toribash.com/timemachine/gdd_toribash.html
Powerups
  • The players can select a special power-up for his player. The following power-ups exist.
  • SUPER TORQUE - The next contact with other player will super multiply any torque available.
  • SUPER FORCE - Same as Super-torque but with force variable.
  • BOUNCY - Player will turn into rubber and bounce everything off easily.
  • STATUE - Player will turn into stone.
  • REVERSE - All forces will be reversed.
  • STOP - All forces will come to a stop.
  • TIMESHIFT - Selected player's physics will run at half speed.

Were those features available in the first versions ?
Originally Posted by Melmoth View Post
Were those features available in the first versions ?

Nah, it's a game design doc. Doesn't neccesarily have to have these features.

But who is to say they won't happen in the future