HTOTM: FUSION
Theres a lot of issues that could make the experience better.
I think the largest issue is the grind to get anywhere in the game, and then when you get there you get diminishing rewards.

"Cool, just played 10,000 games, what do I get?"
More custom items that you then have to grind to get the tc for. We really need to implenent a system that makes you feel better for reaching the top teirs.

Also screw que times. Toribash is the only game I can think of where I want to open up another game so I can play one match.

The game is a major cock tease too, you see all these cool amazing replays just to get in game to realize its really hard. And a lot of the key commands arnt readily accessible for you to learn how to move frame by frame, mid edit, ect.

The game really needs a overhaul of acessibility to information new users, and better rewards to actually make accomplishments mean something.

imo.

(also more forum spotlight, so people dont go months playing base game and buying full price items)
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I would be willing to help teach people in aikido.
Perhaps a new people tips thread with the first post updated with the best tips posted in the thread organised by mod. So for aikido its stuff like one leg at a time and pics of safety positions. To help smooth out the learning cliff.
Originally Posted by monkeyishi View Post
I would be willing to help teach people in aikido.
Perhaps a new people tips thread with the first post updated with the best tips posted in the thread organised by mod. So for aikido its stuff like one leg at a time and pics of safety positions. To help smooth out the learning cliff.

I really don't think we need any more gameplay teachers as there already is a list of them for all kinds of mods. There is also a beginner giveaway thread to get new people started in this game. Most of the new players don't even know about the forum or the market that's held by the community. New players also counter people with high QI and such. Do we really think that'll attract them to play more of this game? Why do people make alts, just to tease the new players? and at the same time they're the ones complaining here on the forums that this game is dying and no new players join the game. My suggestion would be to increase advertising since there's none of it atm and also make the introduction a little bit better, maybe explain every joint from ankle to neck and how they work.
Originally Posted by RAWWRH View Post
Theres a lot of issues that could make the experience better.
I think the largest issue is the grind to get anywhere in the game, and then when you get there you get diminishing rewards.

Exactly you would think this game was a God dann RPG with the grind needed to get anything.
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[VIBE] 2015~2016 | Team Pokemon | [Origin] 2014~2015 | Team Aikido | [Obey] ~Because Frost Said So...
Bringing back the tori agents would probably be the best idea to increase retention, begginers really need someone to help them out to continue playing this game.

I feel that there could be a lot more content for begginers, they are outsiders in any gm tourney or event and joining legit clans is a bit of a problem. So I think tori agents hosting begginer exclusive tourney or some simple forum events would be really cool. Also somewhere I saw the idea of begginer clans (credit to that guy), I think that 2 begginer clans that are led by respected members of the community, with a couple of teachers on their side would really help out retention rates because this will give noobs a platform to easily interact with other begginers and to learn from others which could also lower the toxicity.
Also the 2 clans could have a healthy rivarly with frequent clan wars against eachother and some prizes for the winners.

If there's a big enough begginer influx I feel this could work great.

I'm all about reviving the TA's
Last edited by Mathias; Feb 10, 2017 at 05:27 PM.
R.I.P. [Sigma] and (team waifu)
When you think about things that keeps people attached to a game it's probably objectives and milestones. Think about most popular online games like CS:GO, LoL, Rocket League.. They all got a good player rewarding system which gives prizes for reaching certain rank or stage in the game. In Toribash any new player can quickly realise that it doesn't matter what you do, you won't get any rewards without rank 1, risk or grind.

This game mainly lacks persistent objectives that people would feel motivated to chase and work for. I could even argue that last ranking system was way better because you had a constant rank that you could try to improve, as well as have your specific mod ranks that you would feel motivated to hold if you reach a high rank.

Reaching rank 1 is pretty much impossible nowadays, especially with the way that the system is set up encouraging all sorts of dirty ways of progression, like looking for noobs to abuse and get easy elo or just get a buddy on his alt to assist you in obtaining rank 1 by him losing few games to you.

And besides rank there is nothing, nothing at all. Even the achievements are quite buggy and half of them dont show up as achieved even when you should get them.

I feel like making a daily quests that would reward players with TC would be most effective way to increase activity or instead of rewarding rank 1 with insane amounts of TC better system could take place like reward top 10 or top 20 (of course rank 1 would still get the most)
Last edited by Smaguris; Feb 11, 2017 at 11:00 PM.
Originally Posted by Mathias View Post
Bringing back the tori agents would probably be the best idea to increase retention, begginers really need someone to help them out to continue playing this game.

I feel that there could be a lot more content for begginers, they are outsiders in any gm tourney or event and joining legit clans is a bit of a problem. So I think tori agents hosting begginer exclusive tourney or some simple forum events would be really cool. Also somewhere I saw the idea of begginer clans (credit to that guy), I think that 2 begginer clans that are led by respected members of the community, with a couple of teachers on their side would really help out retention rates because this will give noobs a platform to easily interact with other begginers and to learn from others which could also lower the toxicity.
Also the 2 clans could have a healthy rivarly with frequent clan wars against eachother and some prizes for the winners.

If there's a big enough begginer influx I feel this could work great.

I'm all about reviving the TA's

Originally Posted by Ele
It's not going to pay off. You've got 5 people in HS. 1 of them has smod duties and another has ES duties. That means you've got 3 people doing this (and be realistic, they're wouldn't do the job as well as a dedicated TA that focuses only on that anyways).
You're not going to get a result. That plan won't work.

As said before, HS has been picking up the responsibility of joining and sitting in Beginner rooms. Personally, as ES and HS, I've been able to do both jobs, and enjoy it. Regarding what Ele said; there is now an HS recruitment drive that will pick up a few more HS that can do this job. The 5 of us HS currently have been able to hop into beginner servers pretty well as of now, and the inclusion of a few more members will lead to more people hopping into servers, naturally.

I like the idea of beginner clans and the opportunity of having some sort of rivalry and events that could take place is exciting to me. Note that anyone can do this, and staff don't need to be the ones to pick it up. Some of the better people to help the community is the community itself I think. I want to see where this can go.


(im)

I'd like not to be overly negative, but a lot of the reasons that Toribash has such a poor track record of getting new players interested and keeping older players that way is deeply ingrained in the meta of the game. The learning curve is one of the steepest of any games, where new players will comically flop around for a couple of hours and give up 8/10 times and never look back. As someone who has a pretty good understanding of the game, I think the truth is YouTube tutorials can really only do so much. The main way to actually succeed in online player is to get a feel for the control of game. This process can take hours of practice for some, there is no instant satisfaction.

Another point I mentioned was older players forgetting about the game. I certainly don't consider myself to be a pro player, but for the last few months I've been very rarely picking up the game because I find my interest in it to be dwindling. This is because I feel that the game doesn't really reward you after a specific point. I don't mean free TC or anything like that, I mean actual visible, tangible achievement coming from succeeding. Many of the things put in place like belts, and QI are seen to be superficial by some. The ranking system is good, better than it has been, and the fact that it changes every month is good in some ways, as it encourages monthly visits, but i stress that, MONTHLY. I'm finding it hard personally to keep interested in Toribash, and I feel like i'm not the only one looking at the statistics.
oxisudofrenohypoglycemolicodin
Some posts in this thread are ridiculous , why the fuck would you do any advertising for toribash when its in the shape its in now. Make the game half decent then advertise it, otherwise your just getting people to see the game, they realise its shit and never touch it again.
Toribash still has a queuing system ffs, can this game move on already.

Toribash already has pretty good advertisement anyway, a lot of people know about the game as there is plenty youtube videos wtih 1,000,000 + views on it. Not as many recently but its not like the game is any different from 4+ years ago.
Last edited by FistofLife; Feb 12, 2017 at 05:12 PM.
Originally Posted by FistofLife View Post
Some posts in this thread are ridiculous , why the fuck would you do any advertising for toribash when its in the shape its in now. Make the game half decent then advertise it, otherwise your just getting people to see the game, they realise its shit and never touch it again.
Toribash still has a queuing system ffs, can this game move on already.

Toribash already has pretty good advertisement anyway, a lot of people know about the game as there is plenty youtube videos wtih 1,000,000 + views on it. Not as many recently but its not like the game is any different from 4+ years ago.

This is pretty True. The issue is, any time the game gets noticed (via youtuber, steam greenlight, ect), when there is a spike in interest its shirt lived. People play the game, realize it has a big learning curve, little rewards, and high grinding and just give up.

Seems the only people who stay, stay because of the folks they meet while playing. Toribash has turned into a social outlet with a minigame every once in a while.

Id suggest some sort of reward when reaching different belts.Im not sure what would be best, and how to avoid people from spamming alts to farm for their mains, but there needs to be something.

Also, tournys are a shit way of getting tc, js.
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