It really isn't that hard to meet the requirements of these checks, and the clan gets three warnings before they lose their official status. I really don't think it's unreasonable to expect the official clans, that are supposed to represent the community, to actually play the game once in a while and use the forums they are given.
If more than half of your members don't even play 5 games a month, and you don't even use your forums, I don't know why you should feel entitled to keep them when there are some much more active unofficial clans out there. If a clan is that inactive, why do they even care about staying official?
Even if the clan somehow fails 3 activity checks in a row, it isn't deleted, they just lose access to their clan board unless they reapply for official status. I really don't see how this is the big issue people are making it out to be.
Sup.
So I'm CS lead as of about an hour ago.
Gonna be taking a serious look at some community suggestions, and opening a dialogue with regards to certain issues in particular.
I'm going to be taking a little bit of time to read up on everything and really get to grips with the issue (don't wanna be doing random shit without properly knowing what I'm doing) before taking action but ultimately I'm hoping to find a solution that everyone is happy with, because I agree with a lot of points you are making.
CS don't actually engage with clans. If I'm CS lead, and it looks to me like a clan is pretty much dead, I'd message the leaders (or whoever's left) asking them if they'd agree that it'd time for their clan to die. If they say no, I'd give them 2 months to turn it around. If there's improvement and it's trending upwards, I'd let them carry on.
It doesn't have to be some heartless equation that handles clan activity checking, and it shouldn't be - It's inaccurate, destructive and plain lazy.
We don't need some formalised system of warnings, activity points and so on. All we need is a bit of 'human touch'.
What happens if you're a forum active clan, but don't play the game much? Well now you're killed and you're leaving the website.
I think that the system itself, as it is now. is not bad. The problem is, it is being applied to already dying game and a community which is in a state of regress. Had it been developed and applied ~3 years ago, when the playerbase was 4 times bigger than it is now, it probably would do some good. Right now it is only pissing off the older players.
We just got killed and I'm fine with that as we survived long enough to reach "our" 10 years mark but let me tell you this - even if I join any other clan, I'll be even less inclined to play the game than I am now. Other refags, that lurk post and play ocasionally, will quit doing that for good.
Give it 2-3 more months and the official clan list will consist of ~10 clans, consisting of their original members and survivors of the purge. I don't expect many new clans to rise up and take the place of the old ones. Give it half a year and you're looking at a game with a playerbase of 50 people, half of them being staff. Good riddance.
@CS, response...?
Checks oughta be done twice a year - Clans should be inactive for a full year before they die.
Checks should be manual.
Checks should consider if an at-risk clan is more forum/ingame focused (i.e. Alpha is ingame), and that should play into whether the clan is warned.
Discord should be considered in checks.
None of these things are going to happen
This is all so disappointing. Toribash is one of my favourite games of all time and it blows my mind that the CS are still going ahead with this despite the fact that seemingly everyone still left in this community hates it.
I haven't really bothered posting on any of these threads before since every point I could add has already been made. I kinda assumed that after long enough it would sink in that the CS made a mistake here. Toribash is a game with such a tiny community, with the majority of older players only really hanging around for the occasional clan event that is hosted. Killing these clans will reduce the chances of those players ever coming back. If Parrot were to get be axed I'm pretty sure I'd never be bothered to come back, along with the majority of my clan.
I know that others have made this point already, but I am really surprised that it hasn't been listened to. It just seems like common sense. Instead, staff are just squeezing Toribash's neck harder and harder until the inevitable.
Again - it's so disappointing
i'm pretty most of the CS are in clans that are dead or in danger of dying. could be wrong, but the fact that any of them are sums up this whole thing pretty well
Most official clan members aren't interested in playing the game or using the clan forum, they have other means of communicating (e.g. discord), so it becomes a chore to play the game in order to keep the clan board.
can we at least pass the checks with forum activity alone? A clan is about community, why is having a strong community not a 100% pass criteria
Embrace the entropy and hope that toribash next, if it ever happens, reiginites a spark of interest in some people, and then use the current system as a basis for something better, make a new start. Forcing activity right now won't do you any good.
There are a lot of ways you can approach the current situations, but here are some ideas:
1. Give old clans an option to retire. You could make a new subforum for such clans (could be hidden), move them to dead clans or simply mark as retired on the clan list. Retired clans would keep the square tags, the ability to post in their forums and wouldn't take part in activity checks. Some limitations could be introduced, such as:
- retired clans can't take part in in-game clan events (such as clan league) unless they prove their activity by passing a check month before such event starts. That'd require some additional communication between CS/ES and retired clans, to let them know that a clan event is coming.
- only clans older than X years can retire. I'd suggest 3 years but that's up for a discussion.
- retired clans can't recruit new members
- retired clans can't get points for clan perks as they are not part of the checks.
This way older generation of players, no longer actively engaged with the game itself, could stay as a part of community, while you could still keep active clans up to a certain standard.
2. Simple. Put the system on hold till the release of tb next, take that time to take a feedback from community and reinvent it.
3. Make it ,,3 failed checks within a year mean removal" instead of ,,3 warnings in 6 months". Get some more ideas for perks, give clans on ,,activity" streaks point modificators (f.ex x 0.5 for each active month), while clans in the yellow (warning) state get reduced perk points.
the whole discussion on clan retirement, though I haven't read it in detail, feels to me like it's destructively ignorant of the actual underlying problem.
[...]if a clan's worth keeping around into retirement, shouldn't the system just be designed so that they'll be alive anyways?
Core of the issue isn't checks being bad anyway, it's people not being given any challenge after they spend a certain time in game
If a clan is really dead, it should be dead - unless it's legendary
Don't overthink it though, this is unnecessary. Before asking yourself the most efficient way to go about this, ask why you're doing this in the first place.
A clan is a group of friends/players with a common goal. That goal can be winning things (Alpha, win, Urban etc.), it can be more peripheral skills such as art or single player (T, doc, evo), it can just be a group of like minded people (raid, TLL, Aeon etc.) or it can even just be people who speak the same minority language (Undead, Hack etc.).
Given this, it's far from our place as staff to say "you're not good enough at being friends to keep your clan tag". The goal should only be to remove totally dead clans, not to telling people who are kind of alive that they're not doing a good enough job at enjoying the game.
But could you change the system a bit to the point where a clan could stay alive just by being forum active. To my current understanding, no matter how much you post / play ingame the point you will get just the maximum point of those area, why not make it if it is already on the maximum point it still could increase but not as easy as before it reach that maximum area?
Just make it carrot instead of the stick. At this point killing clans makes very little sense, make the checks easier to pass so that only clans with nobody caring are deleted. Give more prominent prizes for active clans. Make events for clans with sneak peeks some time earlier (like 2-4 weeks) informing that only clans with X points of activity will be allowed to take part in them so that they put their effort into doing so. Just goddamn make people WANT to be active because it's cool, profitable, fun instead of throwing clans which were part of their life for a long time into the trash because "you don't need it with this level of activity anyway". We certainly don't need them for almost anything, but we go out of the way to fight for it anyway - that should show you as the staff that we still have some, even if very little - attachment to this game and if you ever want to make it active (for example when Toribash Next comes) with our force, it might be good idea to cherish this instead of pushing forward with policy which users clearly hate.
And you prefer to throw it into the dirt anyway, for what? What were good things you've noticed in the community after introducing this system? Except of occasional activity spikes from some players who were forced to play, because I mean global statistics - did you see increase of average posts per month? Did you see increase of active players pool and average time they spend in toribash? Did you see community being happy about this experiment?
This issue, hell even this thread alone proves how disassociated high ranking staff members are from the actual game / community, it truly is a shame. 100% of the normal players who have posted here are against the way the clan system is currently in place, yet they are deciding to keep it the way it is anyway, it's almost like talking to a brick wall.
Instead of putting the effort into an automated clan system, it would have made more sense to put that effort into making new ways for the ES to make the game interesting. New regular events. With, most importantly, new tools for them to utilise, host new automated events so that their workload is alleviated. God knows they need that more than the CS. But hey, hindsight is 20/20, I'm sure Duck had good intentions when he rolled the new system out, if it was even him.
It's just time to accept that it didn't work.
Clan Checks should be done for every clan, not just official. Equal rights to all, right?
You are the hero we need, Erth. Don't fuck up.
oh god