Originally Posted by
Pirate
I think scripting is less popular because (afaik) it would probably be harder to do than modding (which is why modding is more popular).
Scripting is probably the most powerful function that Toribash offers in the third party mod department. Scripts can do anything that the conventional mods can. For example, there was a mod-maker that came with 3.0 that allowed you to create simple environments with hardly any effort. If this idea was expanded upon by someone who knows much more about scripting, the conventional mods could be created several times easier.
Also, LUA is much easier to learn than many other coding languages. If people merely took the time to learn the code, they could really do amazing things with Toribash. If someone put enough effort in, they could run a game of Tetris or Snake while they wait in line, be able to close it, and then reopen it as soon as they arrive at the end of the line again. A script could, in theroy, be created to give damage reports on a match, or even create comic style popups that say, "You hit [joint] for [x] damage!"
The only downside is that Toribash does not allow the full capabilities of LUA code (to my knowledge, just look at the thread's second post). Some options available in other LUA games, such as Garry's Mod, may not exist in Toribash LUA. However, even with these limitations the right amount of ingenuity can result in something completely useful and creative.
Last edited by RbLcK; Apr 18, 2009 at 05:27 AM.