AlphaN00b.
Freedom- Opening run is pretty basic and smooth. Vault over the ledge was basic.
When you landed, you began moving your arms before you even started running. That makes it look like you were trying to speed through it without too much thought, but assumptions can't be made.
So far all the steps are about the same, and the jump was nice, but the fly-time was a little awkward. You twist your body mid-air, but for what reason? It doesn't get your farther; in fact it should slow your distance. The twisting of your body isn't even used to your advantage for you have to make yourself symmetrical when your arms make contact with the ledge anyways.
Now here is where I don't like this replay. If you compare all of your other steps to the ones you are doing after you pull yourself up, they're baby steps. At least lean forward a bit more so you aren't forced to do these baby steps.
Ending is pretty basic.
Athens - I'd say the start is A-Ok, so.
I don't like that tori basically stops the momentum of uke's second hook. It's subtle, but it basically stops uke's spin, therefore forcing him to change his momentum completely.
Ending was... wait what?
Uke just faints from his shoulder being hit. Maybe the toes his a nerve that triggered a burst of pain through his cereb-- I dont know. It's just weird.
Spar is too short to do any actualy cnc.
In the Name of the King - Love the opener. It's really smooth. However I don't like how the chest isn't helping so much when you do your hook lift. It rotates to late and it actually knocks uke a away a bit.
The actual extension of the leg doesn't actually dm anything; it's the knee that gets the core.
The shoulder was an accident, obviously, but I think you recovered well by making it look like a rip.
ending was really twitchy.
So overall, You have some refining to do. You're skipping over some mistakes and need to work on purpose. If I were a recruiter, my answer would be no.
Omega90
Aiko - Opener was eh at the absolute start, but when you got close to uke it turned pretty spectacular. I love the aerial over uke. It adds that flair. However I did see that ghosting during the aerial. :c
Helicopter spin was a little questionable, since it was only your chest spinning, and not your arms or pecs helping it.
you gotta watch out for your head man. People will see it as sloppy :c
Most of the hits where your arms are involved with contact, it's mainly uke just bouncing off of your head, which is also sloppy. Leg manipulation hits were fine.
Either the first boom is hacked, or it was accidentally bruise glitched. /Opt bruise 0 and try the boom again, it doesn't get the crotch block. Hopefully it was an accidental bruise glitch.
the rest of the hits were spectacular.
very nais
Triple Threebs - I'll shy away from nitpicking the run.
You shouldn't really do a swingthru setup if you're not going to do some kind of flik-flak or cork variation.
Don't know why your left leg shoots up while upside down during the cork, and then quickly contracts back. It would've been fine without that, or if you just left it shot up, (around 634).
That hook spin was a little unrealistic due to both of your legs being off the the ground for a moment.
You're leaning way too far back to do that one-handspring gainer. Heck it could've been a regular gainer if you weren't leaning back so far.
Double flash kick was nice I guess, but it's usually frowned upon, (atleast by me), to be forced to use your hands to land and upright yourself. That usually says that you don't have enough momentum to land without some handicap.
Cork was a cork. Plain and simple.
Combat Swipe - Holy shit this beginning is twitchy. A tip when trying to rapidly do punches or retracting punches. Twist WITH your punch, and when retracting a punch, twist away with that fist, and throw the other. It looks plain twitchy when it's mostly your arms moving. Same goes with blocking.
When dodging with your head, don't just chin up to avoid something, then immediately chin down. It's twitchy and stupid looking. You can lean back using your abs. Do it. Lumbars help too when your facing sideways to a person.
The taunting part, where tori begins to run up to uke looks weird. When fighting, who takes steps with your legs so wide spread out. It's just wonky looking.
Everything else was pretty spectacular. Everything was pretty basic and smooth, so no complaints.
For me, the tricking, sloppy parts of Aiko, and the beginning of Combat Swipe is what kills it for me. If it were my decision, my answer would be no.