I will only point out the negatives just to help you out, old chap.
Firstly, the opener was unnecessarily random and long, you should use simple openers to get to the desired position, because the watcher would go "wtf is this randomness, I'm not gonna continue watching it" (that's how I feel when I see something like that, but that might be just me). The opener wasn't that fluent as well.
Right after the opener, your positioning was kind of wrong, because you wouldn't crouch like that before doing a trick in real life, would you ? Sure, toribash is just a game and is not meant to be an ultra-realistic game, but to make a realistic replay, you have to achieve the maximum realism you could pull out so you watch every single frame you pass.
Now to the trick part, jumping with your toes was an old lazy move to gain momentum for a more powerful and speedy spin, but let's be honest, doesn't it make you feel noobish ?
At around the 634th frame, your knee was a bit contracted, you could have made it way better by extending it which makes it look like a real kick, unless that wasn't an intentional kick.
Then around the 620th frame, your right leg had the weight and force to touch the floor, but you shifted the whole thing and kept it from touching it, it was like "Now I will land. Wait my position won't be good for the next trick, I will just raise it a little bit" instead of editing the previous frames to do it without having it going two ways.
A little bit later, ANOTHER TOE JUMP LOL xdxdx
At the frame 486 you bent your whole body too much and you extended your ankles too early so the knees extending awkwardly preventing the heels to be steady and on floor.
Then booooom, flow breakage, the whole replay had spinning from left to right but now you spun from right to left, spinning from left to right was a better and an easier idea considering your position and how your momentum was going.
That's it for now.
(sorry for the harsh shit
)