HTOTM: FUSION
raijutsu honestly feels like a whole new comp mod, i cant really tie it down to anything else
id love to play it more n actually get better at it

give me your money pl0x

I honestly loved raijutsu.tbm, it could be the future of competitive mods and certainly deserves a public room for it


would also like to see ninjutsu.tbm back in public room list
Bring back public mushu and ninjutsu. They were public lobbies for a long time and a lot of players played them as their main mods. Especially mushu. I'm not sure why it was removed because it was always a very active lobby.
Stand in the Sun
A lot of support for Raijutsu! Good to see, we'll include it in the next mod rotation!

As for ninjutsu and mushu, they've been less frequented rooms so we decided to throw them out of rotation, this doesn't mean they're gone forever! We'll be switching out mods for others, so just expect to see it back soon enough ; )
thickest pole in the game.
Originally Posted by melrose View Post
A lot of support for Raijutsu! Good to see, we'll include it in the next mod rotation!

As for ninjutsu and mushu, they've been less frequented rooms so we decided to throw them out of rotation, this doesn't mean they're gone forever! We'll be switching out mods for others, so just expect to see it back soon enough ; )

melrose villain arc? wiping out public rooms lol.

but seriously raijustu feels like a instagip rk-mma but done right, i hope it doesn't replace lenshu like boxshu did to wushu one day.
klaw-competitive.tbm | Grappling mod
KLAW, an acronym representing Karate, Lenshu, Aikido, and Wrestling

"The mod was inspired by the Team Aikido Knowledge Board and real life martial arts such as Judo, Muay Thai, Brazilan Jiu-Jitsu, Wrestling, etc. to incentivise more players to stray away from shoveling and lifting tactics that are looked down upon in Aikido. The changes that have been made are as followed."

-Gravity: has been increased from -30.00 to -38.00 to give players a more grounded fight incentivizing the use of a good base. this also makes it harder (not-impossible) for players to be kick-lifted or shoveled outside the dojo. allowing players to have a more tactile fight.

-Engage distance: Has been slightly increased from 90 to 95 to force players to create new openers. And innovate new ways of taking down their opponents. Not just copy and paste their old moves from AikidoBigDojo, Lenshu, or any of the other corresponding mods.

-DQ timeout:DQ Timeout has several reasons from being implemented. For example, with increased gravity and weight, its much easier to put your weight onto your opponent, pinning them to the mat (ring, box, square, whatever you may call it) and getting a DQ, and by adding DQ Timeout, players have more ways to escape a DQ to boost and encourage more grounded play when both or one players are tripoding(bridge) for instance.

-Grappling Mechanic: The KLAW grabbing mechanic was inspired by one of fl0w's and Team Aikido's pioneers, "snake", created the Aikido7.tbm mod. Sticky grabs will only work on hands, wrists, triceps, and elbows, if you attempt to sticky grab anywhere else it simply will not stick. This constitutes for players not being able to leg grab opponents, as leg grabbing techniques are considered banned techniques in modern Judo, but there are several work arounds for players who enjoy the wrestling aspect. You can leg grab opponents by using the no grab-grappling method simply wrapping your arm around the desired body part or you can wrap your arms around the desired body part and grab your own hands together for instance, and many other scenarios where other styles of grappling where the legs are being grappled can be enjoyed.

-Rotating grab mode: has made lifting/shoveling significantly harder.

Last edited by Revy; Nov 18, 2023 at 11:28 PM.
I reciprocate the sentiments.
klaw would be sick as a public room. actually feels diffrent from abd, feels like you can actually do throws and stuff.
check out my mods HERE