Secret Santa 2024
So depending on the combat settings, doesn't that mean that one person has a natural advantage over the other? With the weight stuff and all.
does this affect multiplayer at all? i've noticed it in single player, but can it affect an online games outcome?
UNCE UNCE UNCE UNCE d(^_^ )b d( ^_^)b UNCE UNCE UNCE UNCE
If an online game comes down to double digit numbers mattering, it will. But, considering that most games, when they come close, are in the thousands, it shouldn't be a problem.
Yup. This shouldn't be a problem. I haven't seen anyone complain online because they are using Uke or Tori (didn't read the whole thread).
Originally Posted by Haemo View Post
personally... i find all of these "bugs" really annoying!!

i think that tori & uke should be 100% equal.
I'm not sure, but it would seem that there's a symmetry bug and tori/uke differences? has the symmetry bug been cleared up?

the whole twisting story when limp story and any differences between tori & uke should be fixed... i also feel that the differences in joint and body part placement are silly... here's an example

joint l_knee
radius 0.14
pos 1.2 1.0 0.8
axis 1 0 0
rot 0 0 0
range 2.3 0.0
strength 4.0
velocity 40.0

joint r_knee
radius 0.14
pos 0.8 1.0 0.8
axis 1 0 0
rot 0 0 0
range 2.3 0.0
strength 4.0
velocity 40.0

why is it not like this?
pos 1.0 1.0 0.8
pos 1.0 1.0 0.8

and even taking that offset into consideration, the hips still seem to be in the wrong place.

joint l_hip
radius 0.16
pos 1.21 1.0 1.4
axis 1 0 0
rot 0 0 0
range 1.0 -1.8
strength 2.0
velocity 12.0

joint r_hip
radius 0.16
pos 0.79 1.0 1.4
axis 1 0 0
rot 0 0 0
range 1.0 -1.8
strength 2.0
velocity 12.0

theoretically (in relation to the other joints etc.), i should be like this:
pos 1.20 1.0 1.4
pos 0.80 1.0 1.4

but practically, i should be like this:
pos 1.00 1.0 1.4
pos 1.00 1.0 1.4

that's because the middle point for that axis is 1.0, not 0. (x axis) It doesn't make a difference. But one thing is that the exact point between uke and tori, (2nd number in pos, z axis) is -0.124 or something like that, not 0.

also they should definantly not both be 1.0, seriously, put that in a mod and save it, load it in toribash. that then means the hips are in the same place, inside of each other.
Originally Posted by RbLcK View Post
Here is a great example of the difference between them.

I guess that's a little more than a 2 digit outcome lol.