HTOTM: FUSION
Original Post
DQ ghost
Kind of thought about it while playing some wushu, when someone mentioned that the dq should be "clearer". Didn't spot a similar thread at first glance here as well.

Idea's relatively simple: Add the disqualification ring to the ghost, when the joint comes in contact with the dq area.

It's relatively easy to spot a possible dq anyway if you keep your eyes open, so it's not all that vital or necessary. It's just a minor doodle, really, for convenience. However it'd be simply easier when you're either running out of time and/or managed to overlook a detail in your next turn.
But why's the rum gone? :v
Originally Posted by PlataBear View Post
That's one of the most fun things about toribash, the suspense of knowing if you got dq'd or not

Not supported

Originally Posted by PlataBear View Post
But to make it more obvious makes players rely on it, you need a keen eye. Adding this will just make it way to obvious that you're going to dq

This ^

It's one of the things that make people shout when we're skyping while in a clanwar.
Wouldn't want to make the game less interesting.


Originally Posted by Slycooper View Post
The game has been the same for years and years, sounds like your suggestion is only to make the game easier

also a tiny bit of this.
As I see it, having some disappointments can make the whole game better although more frustrating at times.
Last edited by Hattersin; Apr 17, 2014 at 03:49 PM.
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