"one, you should take away the mindset that a "boring" playstyle should be changed in order to make the mod more competitive.
I'm not trying to make it less boring in order to make it more "competitive", I'm doing it in order to make it more attractive. For a mod to be competitive it sure has to be fair, with a minimum amount of randomness and with a meta suitable for competition, but it also has to be enjoyable and attractive enough to be played by people willing to compete in it. Why do you think striking mods never got to be recognized for competitive purpose or duels and aikido/abd still owns the place ? Because actual striking mods in competitive settings are shiet, their competitive gameplay and what is required from the player to win is poor and boring.
People don't start something because "it's competitive and I can win", they start something because it's enjoyable and attractive, and eventually if they get good enough they'll try to compete in it.
if wushu is based around "crab"-style comebacks and waiting for your opponent, that's just what it is.
That's how it developped around aikido's point system yes. That doesn't mean it became what it should have become. And that's why I'm making those new Striking_LG/MG/HG mods, so I don't have to deal with "
But that's not wushu" , "
But wushu is based around crab style so if crab style isn't viable anymore it's not wushu". So yeah, it's not wushu, even wushu_2015 is not wushu if you want. It's a more interesting mod with a deeper gameplay and a point system made for striking mods.
"I'd be willing to bet that odlov would win 10x more in wushu_2015 than any other wushu mod, not because the point system, layout, or mod in general is better; but because this mod favors defensive plays."
I explained in my previous post precisely how it doesn't favor defensive playstyle, and even how it makes it less reliable.
Explaination : with the new point system, you can play very aggresively, attack and move a lot and still use your limbs to defend properly. But it's harder to camp on one spot with a leg ready to kick (defensive playstyle) as you become easily readable and the attacker will know how to come in with a minimum amount of points inflicted to him, in opposition to the old system where you know camping with a leg ready to kick would be ez points no matter how the other player comes in.
Which means you can play more aggressively against someone playing very defensive and you'll have less trouble to "close the gap" and keep fighting. You CAN play very defensively, but you can't score decent points from it, in opposition to previous point system in which you can play defensively and get shitload of points for it.
And Odlov is actually terrible in wushu_2015. For the one clan match we played against Alpha, the few 3 or 4 rounds we had in wushu_2015 got Odlov rekt. Until we got ourselves rekt in lenshu3ng if I remember well.
"waiting for the other player to comeback is totally viable in this mod because if they come at you, you can just throw your limbs in the most defensive position and take little to no damage"
Yes, but if you do that, you can't score for shiet, you'll open your side and give your opponent an opportunity to have a better attack on the next turn.
"wushu players complained about running, so someone put in a dojo
then they complained about not having enough freeplay space
then they complained about the point system because they didn't know how to block"
I put the dojo and I put the new point system, it's not wushu players in general, it's me. I'm actually kinda forcing those changes uppon wushu to make it evolve toward something more interesting and with a deeper gameplay than crabbasket.tbm. Because yes, every community just knows how to complain about what's wrong but never does anything about it.
If you guys hope to make a more interesting competitive scene by using 5+ years old wonky mods that never evolved with the new features of the game which appeared along those years, it's just bound to fail. Don't know what you think you're doing besides recycling the same old mods stuck in time, people will still have the same issues, it will still be boring as shiet and in the end we'll all be at the same place, wondering why toribash competitive scene doesn't work.
Anyway, I wish you all good luck with your reform but I guess the official toribash competitive scene isn't for me. We'll make our striking org, with our own striking mods, and our own leagues and tournaments, we'll have our own competitive fun with mods that have an interesting gameplay, and we won't bother anyone. Anyone is free to join ofc.
Last edited by deprav; Jul 23, 2015 at 08:48 PM.