Secret Santa 2024
Originally Posted by SmallBowl View Post
This is exaclty the point he is making, it would take a ridiculous amount of time and effort to get to top level in the variety of "competitive" mods that there are

Well 100 mods is a massive exaggeration.
Spar, TK, ABD, Aikido, Rk-mma, Lenshu3ng, wushu, mushu.
These 7 mods pretty much cover everything you could ever need in multiplayer. ( hope i didn't miss any)
Originally Posted by Holotor View Post
Winning in MP is not essential in become a great player. Doesn't matter if you lose or win a game. Showcasing your knowledge of the game mechanics and being able to understand why you used/didn't use those joint states in that certain position to create moves and planning ahead of time is what it takes to be a good player.

If all you want to do is win then sure, go ahead, take that 10tc victory, increase that ELO of yours and stay in tori position for a few more games, but does that make you the better player always? No. The reward for winning is basically being able to stay in the 1st spot, nothing else, so you may as well win with decent moves (play the game it was supposed to be played imo).

why are you even playing this game if you don't believe that its definition of winning corresponds to the performance of the better player?
oh yeah
Originally Posted by pusga View Post
why are you even playing this game if you don't believe that its definition of winning corresponds to the performance of the better player?

Excuse me? Are you literally saying that every single player online right now is playing solely to win? This is a game not an e-sport, stop treating it like a fucking e-sport. People are allowed to have fun with this game instead of playing like a piece of wood every single game. God damn.
Originally Posted by Holotor View Post
Excuse me? Are you literally saying that every single player online right now is playing solely to win? This is a game not an e-sport, stop treating it like a fucking e-sport. People are allowed to have fun with this game instead of playing like a piece of wood every single game. God damn.

well first of all simmer down, dont be mad because a virtual electronic kung fu player on the internet doesnt agree with you

second, it's good to know you didn't read my post in which i clearly and almost redundantly explain how, besides the core and objective rules of the game, you can set any goals you wish and you can make them as important as you want and how they do not necessarily make you a better player and how you can not give a shit about winning at all

if you think that i value winning over showcasing tori knowledge in a multiplayer match, you have failed completely in reading my posts. here we go again:


In a multiplayer match, you are always rated on your performance vs the other player in the form of being given a victory or a loss. I am not saying that this is a correct form to measure who is the better player, I am saying that whether you like it or not the game will always rate you in function of the rules of the game and what you did. This is an objective classification that is always given to you. Without this evaluation, it would be completely unclear what the rules of the game even are, which means that if there is a game, THERE NEED TO BE RULES THAT DETERMINE A WINNER OTHERWISE THERE IS NO GAME BECAUSE WE DON'T KNOW WHAT IS RIGHT TO DO OR WHAT IS WRONG TO DO, AS WE ARE NOT PUNISHED FOR ANYTHING WE DO.

The game revolves around these rules, whether you like it or not. When you make your personal goals, you are completely disregarding the rules, which is perfectly fine. However, if there are no rules in the first place, you have no rules to ignore, which means that "being creative" is not possible. You need rules so that you know how to disregard them. You can't colour outside the lines if there are no lines.

All that shit said, my point is that the objective rules of the game are the core of multiplayer. They are necessary for you to be able to "goof around" and be an edgy "lol i didnt even want to win". Alternative goals are as important as you want.


also heres a funny thing

I never ever said in this post that winning in multiplayer is essential to becoming a good player, I simply said the opposite - achieving your alternative goals does not make you a good player. You somehow managed to understand it completely wrong.


stop being mad at things i never said
oh yeah
Originally Posted by FistofLife View Post
Well 100 mods is a massive exaggeration.
Spar, TK, ABD, Aikido, Rk-mma, Lenshu3ng, wushu, mushu.
These 7 mods pretty much cover everything you could ever need in multiplayer. ( hope i didn't miss any)


Tee hee thats 8 mods ;3

I would probably add judo/ judofrac (hopefully lightning lenshu will be there someday)

Originally Posted by pusga View Post
why are you even playing this game if you don't believe that its definition of winning corresponds to the performance of the better player?

This is the post Holotor was referring and answering to, it may be confusingly worded but it does seem to contradict the other things you said and his reply was referring to this, not your other posts
Don't dm me pictures of bowls that you find attractive.
Originally Posted by SmallBowl View Post
This is the post Holotor was referring and answering to, it may be confusingly worded but it does seem to contradict the other things you said and his reply was referring to this, not your other posts

indeed. i wanted to make a very concise rhetorical question but ended up dismissing too much information

i'll still keep my other post though as i still see the need to clear that confusion about this post not saying that i think a winning player is a better player
oh yeah
ehh most of people who are good in sp are good in mp coz sp make them open they're mind to make new style,stronger moves,creative...ect but most of mp players are not good in sp coz in mp you mostly use the same techniches and shit so you cant get alot more skills and shit so sp is the best :P(atleast thats my opinion).
Aadame:I'm very signaturable
It's just no one usues my shit .
Originally Posted by SmallBowl View Post
Tee hee thats 8 mods ;3

I would probably add judo/ judofrac (hopefully lightning lenshu will be there someday)

Wushu and mushu are the same mod ;)

Originally Posted by pusga View Post
indeed. i wanted to make a very concise rhetorical question but ended up dismissing too much information

i'll still keep my other post though as i still see the need to clear that confusion about this post not saying that i think a winning player is a better player

Sorry for using provocative words, I just found it rather pointless you added in a rhetorical question with no further points when they were already answered in the thread..
Bit of a tangent, but stuff like playing to the game's mechanics was brought up for multiplayer. And I wanted to add that, in my opinion, playing defensively and sometimes looking like a stick doing so is part of showcasing your knowledge of the game's mechanics and not necessarily playing to win. I find a properly executed block against an opponent in a hard to read stance just as satisfying as an improvised boomhit to the head. Even if the former was stiff as a rock.

I mean, the idea of putting yourself within the opponents striking distance to go for a block already goes against the idea of playing to win. Especially if you already have a lead. Strategies like rush-openers and running away are better examples of playing to win. And even then, I think playing as if rush openers and running don't exist is a bad show of one's understanding of the game's mechanics.

Guess what I'm trying to say in a nutshell is that even if you don't play to win and don't play in a fancy manner, there is still some depth to the game in multiplayer. Perhaps the biggest aspect being is that multiplayer is not just "what is the best move I can do in 20 seconds" but also "how well can I read my opponent in 20 seconds" and so on.
Last edited by GoodBox; Jul 22, 2015 at 10:32 AM.
(>^_^)>
Answering jisse: Your a legend, anybody who is in the community knows you.

Answering the op: Well, in personal preference, in the eye of the gods of single player toribash, their replays are amazing, and that takes them months, even years of practice.
While I joined an aikido game when I first started and just implied basic physics.
So in my opinion, Multiplayer is easier to learn then single player.