Bit of a tangent, but stuff like playing to the game's mechanics was brought up for multiplayer. And I wanted to add that, in my opinion, playing defensively and sometimes looking like a stick doing so is part of showcasing your knowledge of the game's mechanics and not necessarily playing to win. I find a properly executed block against an opponent in a hard to read stance just as satisfying as an improvised boomhit to the head. Even if the former was stiff as a rock.
I mean, the idea of putting yourself within the opponents striking distance to go for a block already goes against the idea of playing to win. Especially if you already have a lead. Strategies like rush-openers and running away are better examples of playing to win. And even then, I think playing as if rush openers and running don't exist is a bad show of one's understanding of the game's mechanics.
Guess what I'm trying to say in a nutshell is that even if you don't play to win and don't play in a fancy manner, there is still some depth to the game in multiplayer. Perhaps the biggest aspect being is that multiplayer is not just "what is the best move I can do in 20 seconds" but also "how well can I read my opponent in 20 seconds" and so on.
Last edited by GoodBox; Jul 22, 2015 at 10:32 AM.