The beanie
Alternatively, you can edit the .tga file used for the item here
It does say how to test ingame in the OP, but, for your convenience:
1) Download the .obj file attached to the OP, rename head.obj and add to your custom folder (in your Toribash folder)
2) Save your texture as head_obj.tga and add this to your custom folder
3) Open item.dat from your custom folder in notepad, locate the line that says 'OBJ0 0; 0 0 0 0 0 0 0', and change the line to 'OBJ0 0; 1 0 255 1 0 0 1'
After following these 3 steps, you should be able to see your beanie design ingame
Do we have to keep the stripes or can we go out the box and texture it as something that wouldnt really be considered a beanie but still looks good using the beanie model?
Do whatever you like! We haven't got any specific judging criteria other than how dope it looks
Nomad Moderated Message: |
Be more straightforward with your uplifting messages or I'll fucking skin you alive. |
Here is my hat. Its a very rough concept, so i wont be showing much
This might not be what the final looks like. I might change it completely by the end.
HAT