Originally Posted by
Ele
Apparently clan league wins don't matter, especially the early ones, as they weren't competitive enough. Don't blame me, blame hax. So that leaves spirit with a legacy of important staff members 'in that time period'. Ok. Inq had multiple heydays where they had many influential smods+ and devs.
I would agree 1 single one in 10 years of being active doesn't matter. but the first ever deserves a shout but it is not the single reason spirit is a legendary clan
not important bro, influential. influence is the name of the game and that's why i said there are clans that have had a bunch of staff that aren't and shouldn't be considered legendary because just because they had a name with a color didn't mean that made an outstanding impact on the community worthy of being considered legendary.
How about we just don't discount clan league wins as being important? The first clan league matters (cus it's the first lol) but the second doesn't? Total horseshit.
see above sentence about the win(s)
Ok, so according to you popularity doesn't matter ('objective' remarkableness does). According to hax it does. According to person Z a history of staff members is critical. According to person Y, it's not.
well no I didn't say popularity doesn't matter, but its more than just popularity. this is the only thing inquisition has for an argument, colored names and popularity
instead of trying to refute each of my points maybe you could tell me what lasting impact inquisition staff (that were actually known for being in the clan in their career) had on the community during their time. then it would be easier for you to argue for inquisition specifically as the thread suggests and not for a standardized point-by-point explanation on how a clan becomes legendary. this is going to change every year, thats why there isn't one. [T] as an example is a clan legendary for the large amount of skilled replay makers, one day there might be a clan that will become legendary for a large amount of mod makers that will have created every current official mod of the era, that would make them legendary.
what specifics would you suggest in why a clan should be legendary, there are a few objective points obviously, this is the reason why it is exclusive, but you can't possibly expect there to be a criteria.
if you think so, tell me the criteria of the nba hall of fame for example, there are some objective ones, multiple championships, popularity but impact on the game of basketball is the most key factor. same applies for legendary clans.
With no actual criteria laid out, it's just everybody's competing opinions. I've made this point about 50 times now. You recognise this, you made the distinction between 'it is'/'should be'. This leads me into my response below;
You say these measures should be put to account but right above, you just denied popularity as measure. I'm gonna assume that was a mistake (cus including notoriety as a measure and not including popularity is silliness (really though, if anything, we should be including popularity as a measure and discounting notoriety)). Regardless, you've made a point about competing measures.
no i didn't deny it you said it in a way that it has to be either or, I guess I should have responded as: is ALSO judged to not confuse you with my wording.
i used should to reaffirm, as: this is the way it should be. not 'should' as in this should be a rule/measure and also written down for the entire community, it's really common sense see - the info on basketball hall of fame.
Inq has similar achievements to spirit (was alive for longer also, but let's discount that for now). How do we weigh these measures that make up 'remarkableness' (we'll use your criteria for the sake of argument)? If a clan league win is worth 10 points, does high notoriety = 5? Does popularity = 5? Does having had a lot of influential staff members =10? Does having legends = 5 (or is legends included in popularity/notoriety)? Are there other measures (is lifespan one) - How much are they worth?
yes, lets discount that completely, because some of these clans were not alive very long, but made a lasting impact on the community and therefore got legend. you can also be around for 10 years and not be a legend and it shouldn't be an issue because of the length of time.
you keep looking for like value per criteria, this is the way you think and i respect that, but some things are not black and white as you would like them to be. but shouldn't it be obvious that the clan should make a lasting positive impact on the community to be legendary?
Why don't we try and formalize (using remarkableness as the overarching value) a system for judging legend clans? Then we could actually determine the 'objective remarkableness' of each legend clan and see where Inq lies (and other future clans you might want to add)? Rather than each of us making proclamations based on what we think is important and what we understand about each clan.
Let's do it, where's the harm? All this is is an attempt to establish 'true' objective remarkableness, as opposed to one person's interpretation of it (what measures matter) and weightings (how much does each measure matter).
it's always going to be about the effect that had on the community bro, each clan is going to have their own different type of effect this is why we cannot create something like what you are asking for. if you want to determine the objective remarkableness: tell me what inq staff did that had a positive effect on the community today and you win.
we can always go back and forth on the criteria, and i'm positive that even if me and you agreed on some set point system for legendary clans inq still wouldn't make it and it would be a huge waste of time. as the years progress there will be new features new ways for clans to impact the community and be notable each year do we need to add points to the system?
if your clan pioneered x mod for x years you should be legend
if your clan members did x achievement and set x standard for the community you should be legend
so on and so forth, it can go on forever, just tell me:
what has inq done that positively impacted the community for a while, or even a little bit during the era they were alive? what were they known for besides having a lot of colored names that they actually absorbed other clans to get them? did you know inq also stole clan members from other clans that were staff? should this be recognized as a clan that is legendary because of staff and the staff were only there for a small period of time in the clans 10 year activity?