Secret Santa 2024
Originally Posted by DarkJak View Post
Oh yeah....

....

I sold my last head for 100k, which I myself already thought was high.
Then it's in his shop for....

200k.

I almost had a heart attack. D:
Honestly, 100k should really be the limit on 1 head. It used to be more like 20k for a head a few months ago.
And i also remember RA's set req for 200k. Scoff at the amount now, but when I tried, it was an astronomical prize!
so...that head, now, woulda bought an epic set a few months ago...


I think the promo texture item bundles are helping to drive up prices though. Before, most of the money would go towards the item itself.
Now, since they can be so cheaply obtained through a promo, that money is going towards the image that they will upload.
Then MORE people have textures, so more requests are out. The supply hasn't really changed much. It's really been around the same people. A few more people have started texturing but some have also quit.
Meanwhile, the demand has probably tripled. Supply and demand, driving up prices.
Similar to when ps3's came out, they were sold on ebay for $700-800, far above their retail price.

...I just remembered i don't have a full set yet. lol
Cuz a full set is over 500k or more now, i think
and the promo bundle would make it be more like 200k worth?

Also, the jacked up promo item prices aren't helping too much either I think...Suppose the average gradient pair is 60k now, instead of 20k a few months ago. That's just more reason for someone to get textures.

There are some professional artists now though. I know nimkasi is. Vermine has some really nice heads too. I haven't seen his work much, just once, so I'm not sure if he is a professional artist or not, but he's good nonetheless.

Texturing used to be more like a hobby, but now, with these higher prices, a dedicated texturer, drawing all day, can really get some serious money from it!
If you can make 500k a set, then 2 sets a day would get you around $100 worth, if you manage to sell it all.

My, the market has changed...


God damn i wouldn even pay 20k for a hed, its just blowing tc out of my ass. i dont really play anymore, or buy textures, but my thoughts havent changed on that.
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I know, tie!
It wasn't even what I'da thought of as my best head.

It's just that people have too much money now!

Before, 90k was a lot, not many had that much. Now, half the people I see seem to have at least that! ok...maybe a quarter, but it's still a lot.
And so many millionaires too!
D:
Nightmare used to have around 800-900k and that was an ungodly amount. Now, it's just the well-off Joe who has that much.
[SIGPIC][/SIGPIC]
Gimp is Pimp(tm)

DarkJak's Wide-Range Texture Shop[LINK]

Incognito - [o]
Ok, so this threads seems to be going off-track and starting to be about reminiscing and complaining about price. We should focus on thinking of something we can do communally to take control of this situation.

If the problem is too much TC, then maybe we should think of a way to take the TC out of circulation? I have no idea how we could manage this, but it would help a great deal.

Either that or we start setting our prices higher and taking it out by force. I mean outrageously expensive even to these standards. Once there is enough out of circulation proceed to the old ways.

Or we try and get all the great texturers to work for free/very little and bring the prices down slowly (as mentioned before in someone else's post.)

Am now turning thread into a poll. I hope.

Although i suggest not listening to this post until i have editted my approval as i am very tired and drunk. =]
&quot;Anything running perfectly is running like clockwork.&quot;
Originally Posted by Monobi View Post
Ok, so this threads seems to be going off-track and starting to be about reminiscing and complaining about price. We should focus on thinking of something we can do communally to take control of this situation.

If the problem is too much TC, then maybe we should think of a way to take the TC out of circulation? I have no idea how we could manage this, but it would help a great deal.

Either that or we start setting our prices higher and taking it out by force. I mean outrageously expensive even to these standards. Once there is enough out of circulation proceed to the old ways.

Or we try and get all the great texturers to work for free/very little and bring the prices down slowly (as mentioned before in someone else's post.)

Am now turning thread into a poll. I hope.

Although i suggest not listening to this post until i have editted my approval as i am very tired and drunk. =]

*chuckes* Now I'll just be ahead of the old economical curve? ;o

Well the rares were a (failed) attempt to drain tcs.
There needs to be tcs exclusive items now. I think perhaps make joint textures be maybe 100k each joint, and not included with the promopack?
Or make icon textures be available for 150k each.
Something that will make people want it.

Perhaps a "Donation to Hampa" function, where you donate 1k each time. and a little number under your avatar shows how many times you have donated? It's silly, but it's surprising what people would do for attention :P
[SIGPIC][/SIGPIC]
Gimp is Pimp(tm)

DarkJak's Wide-Range Texture Shop[LINK]

Incognito - [o]
Removing tc from the economy technically isn't possible, there's just too many people have too much and it's not like we can just walk into their account & remove them.
(k, really we could, but we're not gonna do that)

Just adjust prices accordingly. If people want a quality set then they'll pay for one, and if they're happy with a cheap shit one then they can have one.

Neither of these situations can be 'controlled' and people will just have to accept it, or use common sense & adapt around it.

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I used to sell heads for 250 tc. And that was considered mid-price.

Standards have been dropping since I haven't been making textures lately imho. :l
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i totally agree im thinking of buying a texture pack in the near future and i have to take into account another $20 to pay for some tc to buy the textures see i think this is wrong because if we have to start spending real money just to get a decent set . Also im no uber texture maker or an oldschooler but do make heads here and there (hardly ever sell them and the drop in quality is amazing i see threads with crappy heads but people praising them its not just the texture makers its other people telling them they are good
VIBE
Ok, i give up. Skulfuk is right.
The quality : price ratio is so bad that we can only move on and work with it.
This will probably just start increasing the price even further...

Anyhoo, i will keep working my own ways. Working for free with a disclaimer that i get to keep the textures and they simply rent them. That way nobody can make a profit off me.

If i start selling, what kind of price do you think i should sell at? I dont really take note of prices nowadays.
&quot;Anything running perfectly is running like clockwork.&quot;
great idea monobi...

Nobody should resell things that are expertly done and customized to a players requirements. I finally figured out where most of the tc's are spent and its on TEXTURE RESALE. So a good texture is resold to different accounts and somehow tc is generated through each resale. Whats up with that? You make someone a good texture set so that they can sell it again? (with a marked up price no doubt)
...