Actually I found a really good counter to hydra play, go voidrays first, if they go mutas you will destroy them because you have more air than them, zerg won't have the gas for both mutas and hydras early, when warp gate is getting finished you get zealots or stalkers with your voidrays, so basically it will be zealot/voidrays or stalkers/voidrays against hydra ling or roach hydra (or just hydra) tried it a couple of times on the ladder, I found it pretty effective so far.
I have tried it against a lot of zerg strategies, early push? you will have a cannon to defend. Every time opponent went 7roach push or any other roach push you will have voidrays out in time. They might damage your wall a bit but you will have a powerful counterattack. I am not sure if I want to research ground armor or ground attack yet. Or maybe air armor?
this is 2 base ofc.
got 8 wins in a row and rank 2 diamond in no time :P
so basically my basic strategies now
against terran, stalker/zealot/mothercore rush and expand behind it (sounds a bit crazy but it works as long as you don't loose your mothercore which I never do)
then zealots archon hightemplar play, I'd rather go HT instead of collosus for some reason. I rarely see people go ghosts in PvT to counter HT.
against Protoss I usually try to play reactive, and I always have to mix in voids. If small map I usually just 4gate like a retard. Expand is nice.
against zerg, voids into ground army with upgrades(never stop void production)
Last edited by Ezeth; Mar 28, 2013 at 07:11 AM.