Originally Posted by
cowmeat
Well this is also not very true. More strain on the computer, what is this, computer liberation movement? Most computers can pretty easily run cs at over 120 fps. The best thing is to have stable around 200 fps even if you only have 60hz monitor, that way you will get the smoothest experience. Vsync is not better than fast frame output since it forces the frame rate to drop. And that will make your mouse movements slightly less responsive because it does not output constantly, but instead forces it artificially to the 60hz creating possible differences in your output speed.
Above all this, just try playing with 60 fps and then lets say 150 fps. if you can't feel the difference (notice not seeing, feeling), then you truly don't need to have more than 60 fps. But I'm willing to bet my ass that any experienced fps player will notice the difference purely responsiveness. I personally could never play with 60 fps in a competitive game.
If the screen is not vsynced this is true, but.. A 60 hz screen can only display 60 fps, so therefore getting 60 fps from the game vsynced is optimal, the pc can only send out a true 60 fps to the monitor, so if its sending 60 fps synced with the screen the screen will always display the newest frame regardless, and therefore it won't be faster the more fps you add. the only thing that more frames add is incomplete frames, where your computer sends out a frame blend between two frames to the monitor, which will lead to a worse gaming experience rather than a smoother one. So therefore having more than 60 TRUE fps is completely pointless.
This still doesn't mean that you should have your fps_max on 60 because your frame will drop every now and then and therefore not display a true 60 fps. In CS 1.6 fps_max 101 was the most you could have, and everybody had a smooth experience back then before 144hz monitors were sold and nobody was satisfied with 60hz anymore.
so basically summarized
vsync? 60fps
Not vsync? as many fps as possible.
Last edited by Ezeth; Jun 15, 2016 at 05:47 PM.